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mbedtls: Backport Windows fix to use bcrypt for entropy
We had a slightly older version of it for UWP, as the wincrypt API isn't allowed there.
We removed this with UWP in #81416, but since this was enabled inconditionally before,
this actually changed behavior for Windows compared to Godot 4.1 and earlier.

This change is also needed to properly supported Windows Store.
2023-10-27 10:25:50 +02:00
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core Merge pull request #83800 from dsnopek/gdextension-callable-custom-object-id 2023-10-25 10:29:58 +02:00
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editor Merge pull request #83941 from Jordyfel/hashset-not-vector 2023-10-26 16:01:21 +02:00
main Fix missing initial position modes for the main window. 2023-10-23 09:56:59 +03:00
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modules Merge pull request #83569 from vnen/gdscript-no-opt-division-modulo 2023-10-26 15:59:44 +02:00
platform Fix freeze when requesting clipboard image from our own window 2023-10-25 18:32:40 -05:00
scene Merge pull request #84004 from groud/support_y_sort_with_runtime_data 2023-10-26 16:02:32 +02:00
servers Merge pull request #83906 from clayjohn/GL-vertex-padding 2023-10-26 16:00:56 +02:00
tests fix assignment to vec2 tests 2023-10-25 20:57:45 +02:00
thirdparty mbedtls: Backport Windows fix to use bcrypt for entropy 2023-10-27 10:25:50 +02:00
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methods.py SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
platform_methods.py
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SConstruct SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
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version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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