godot/servers/rendering/renderer_rd
Hugo Locurcio b9cfc74f29
Decrease the default number of SDFGI cascades to 4
This improves rendering performance noticeably, especially when the
camera moves fast.

On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
2022-02-06 15:01:25 +01:00
..
forward_clustered Fix orthogonal camera auto LOD calculation 2022-01-30 11:54:27 -05:00
forward_mobile Fix orthogonal camera auto LOD calculation 2022-01-30 11:54:27 -05:00
shaders Merge pull request #54574 from Ansraer/glow_map 2022-01-26 13:39:51 +01:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp Fix copy paste bug in renderer_rd/effects_rd.cpp 2022-02-05 06:41:30 +01:00
effects_rd.h add support for glow maps 2022-01-20 16:47:25 +01:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
renderer_canvas_render_rd.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
renderer_compositor_rd.cpp Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
renderer_compositor_rd.h Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
renderer_scene_environment_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h Decrease the default number of SDFGI cascades to 4 2022-02-06 15:01:25 +01:00
renderer_scene_gi_rd.cpp
renderer_scene_gi_rd.h
renderer_scene_render_rd.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
renderer_scene_render_rd.h Merge pull request #54574 from Ansraer/glow_map 2022-01-26 13:39:51 +01:00
renderer_scene_sky_rd.cpp Merge pull request #53954 from Chaosus/fix_quit_errors 2022-01-25 20:09:52 +01:00
renderer_scene_sky_rd.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
renderer_storage_rd.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
renderer_storage_rd.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
SCsub
shader_rd.cpp
shader_rd.h