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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
30 lines
1.3 KiB
XML
30 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeUniform" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A base type for the uniforms within the visual shader graph.
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</brief_description>
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<description>
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A uniform represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Uniforms are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeUniform.Qualifier" default="0">
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</member>
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<member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="""">
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Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties.
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</member>
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</members>
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<constants>
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<constant name="QUAL_NONE" value="0" enum="Qualifier">
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</constant>
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<constant name="QUAL_GLOBAL" value="1" enum="Qualifier">
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</constant>
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<constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
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</constant>
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<constant name="QUAL_MAX" value="3" enum="Qualifier">
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Represents the size of the [enum Qualifier] enum.
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</constant>
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</constants>
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</class>
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