mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
39 lines
1.2 KiB
Python
39 lines
1.2 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
|
|
import modules_builders
|
|
|
|
env_modules = env.Clone()
|
|
|
|
Export("env_modules")
|
|
|
|
# Header with MODULE_*_ENABLED defines.
|
|
env.CommandNoCache("modules_enabled.gen.h", Value(env.module_list), modules_builders.generate_modules_enabled)
|
|
|
|
vs_sources = []
|
|
# libmodule_<name>.a for each active module.
|
|
for module in env.module_list:
|
|
env.modules_sources = []
|
|
SConscript(module + "/SCsub")
|
|
|
|
# Some modules are not linked automatically but can be enabled optionally
|
|
# on iOS, so we handle those specially.
|
|
if env["platform"] == "iphone" and module in ["arkit", "camera"]:
|
|
continue
|
|
|
|
lib = env_modules.add_library("module_%s" % module, env.modules_sources)
|
|
env.Prepend(LIBS=[lib])
|
|
if env["vsproj"]:
|
|
vs_sources += env.modules_sources
|
|
|
|
# libmodules.a with only register_module_types.
|
|
# Must be last so that all libmodule_<name>.a libraries are on the right side
|
|
# in the linker command.
|
|
env.modules_sources = []
|
|
env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp")
|
|
lib = env_modules.add_library("modules", env.modules_sources)
|
|
env.Prepend(LIBS=[lib])
|
|
if env["vsproj"]:
|
|
env.modules_sources += vs_sources
|