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703004f830
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug |
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.. | ||
audio | ||
physics | ||
physics_2d | ||
spatial_sound | ||
spatial_sound_2d | ||
visual | ||
audio_server.cpp | ||
audio_server.h | ||
physics_2d_server.cpp | ||
physics_2d_server.h | ||
physics_server.cpp | ||
physics_server.h | ||
register_server_types.cpp | ||
register_server_types.h | ||
SCsub | ||
spatial_sound_2d_server.cpp | ||
spatial_sound_2d_server.h | ||
spatial_sound_server.cpp | ||
spatial_sound_server.h | ||
visual_server.cpp | ||
visual_server.h |