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30783d57cc
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin. Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin. Changed platform code so it's not affected by the move. Modified Xcode project file to remove parameters that doesn't make any effect. Added basic '.gdip' plugin config file.
78 lines
3.2 KiB
C++
78 lines
3.2 KiB
C++
/*************************************************************************/
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/* in_app_store.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef IN_APP_STORE_H
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#define IN_APP_STORE_H
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#include "core/object/class_db.h"
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#ifdef __OBJC__
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@class GodotProductsDelegate;
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@class GodotTransactionsObserver;
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typedef GodotProductsDelegate InAppStoreProductDelegate;
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typedef GodotTransactionsObserver InAppStoreTransactionObserver;
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#else
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typedef void InAppStoreProductDelegate;
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typedef void InAppStoreTransactionObserver;
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#endif
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class InAppStore : public Object {
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GDCLASS(InAppStore, Object);
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static InAppStore *instance;
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static void _bind_methods();
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List<Variant> pending_events;
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InAppStoreProductDelegate *products_request_delegate;
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InAppStoreTransactionObserver *transactions_observer;
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public:
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Error request_product_info(Dictionary p_params);
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Error restore_purchases();
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Error purchase(Dictionary p_params);
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int get_pending_event_count();
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Variant pop_pending_event();
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void finish_transaction(String product_id);
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void set_auto_finish_transaction(bool b);
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void _post_event(Variant p_event);
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void _record_purchase(String product_id);
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static InAppStore *get_singleton();
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InAppStore();
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~InAppStore();
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};
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#endif
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