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106 lines
4.0 KiB
XML
106 lines
4.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Vector3i" version="4.0">
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<brief_description>
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Vector used for 3D math using integer coordinates.
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</brief_description>
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<description>
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3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
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It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required.
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[b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code].
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</description>
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<tutorials>
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<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
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</tutorials>
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<methods>
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<method name="Vector3i">
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<return type="Vector3i">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<description>
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Returns a [Vector3i] with the given components.
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</description>
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</method>
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<method name="Vector3i">
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<return type="Vector3i">
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</return>
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<argument index="0" name="from" type="Vector3">
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</argument>
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<description>
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Constructs a new [Vector3i] from [Vector3]. The floating point coordinates will be truncated.
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</description>
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</method>
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<method name="max_axis">
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<return type="int">
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</return>
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<description>
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Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
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</description>
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</method>
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<method name="min_axis">
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<return type="int">
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</return>
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<description>
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Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z].
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</description>
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</method>
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<method name="sign">
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<return type="Vector3i">
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</return>
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<description>
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Returns the vector with each component set to one or negative one, depending on the signs of the components.
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</description>
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</method>
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</methods>
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<members>
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<member name="x" type="int" setter="" getter="" default="0">
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The vector's X component. Also accessible by using the index position [code][0][/code].
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</member>
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<member name="y" type="int" setter="" getter="" default="0">
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The vector's Y component. Also accessible by using the index position [code][1][/code].
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</member>
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<member name="z" type="int" setter="" getter="" default="0">
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The vector's Z component. Also accessible by using the index position [code][2][/code].
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</member>
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</members>
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<constants>
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<constant name="AXIS_X" value="0">
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Enumerated value for the X axis.
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</constant>
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<constant name="AXIS_Y" value="1">
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Enumerated value for the Y axis.
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</constant>
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<constant name="AXIS_Z" value="2">
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Enumerated value for the Z axis.
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</constant>
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<constant name="ZERO" value="Vector3i( 0, 0, 0 )">
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Zero vector, a vector with all components set to [code]0[/code].
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</constant>
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<constant name="ONE" value="Vector3i( 1, 1, 1 )">
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One vector, a vector with all components set to [code]1[/code].
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</constant>
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<constant name="LEFT" value="Vector3i( -1, 0, 0 )">
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Left unit vector. Represents the local direction of left, and the global direction of west.
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</constant>
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<constant name="RIGHT" value="Vector3i( 1, 0, 0 )">
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Right unit vector. Represents the local direction of right, and the global direction of east.
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</constant>
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<constant name="UP" value="Vector3i( 0, 1, 0 )">
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Up unit vector.
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</constant>
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<constant name="DOWN" value="Vector3i( 0, -1, 0 )">
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Down unit vector.
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</constant>
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<constant name="FORWARD" value="Vector3i( 0, 0, -1 )">
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Forward unit vector. Represents the local direction of forward, and the global direction of north.
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</constant>
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<constant name="BACK" value="Vector3i( 0, 0, 1 )">
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Back unit vector. Represents the local direction of back, and the global direction of south.
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</constant>
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</constants>
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</class>
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