mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
42 lines
1.7 KiB
XML
42 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InstancePlaceholder" inherits="Node" version="4.0">
|
|
<brief_description>
|
|
Placeholder for the root [Node] of a [PackedScene].
|
|
</brief_description>
|
|
<description>
|
|
Turning on the option [b]Load As Placeholder[/b] for an instanced scene in the editor causes it to be replaced by an [InstancePlaceholder] when running the game. This makes it possible to delay actually loading the scene until calling [method create_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
|
|
The [InstancePlaceholder] does not have a transform. This causes any child nodes to be positioned relatively to the [Viewport] from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="create_instance">
|
|
<return type="Node">
|
|
</return>
|
|
<argument index="0" name="replace" type="bool" default="false">
|
|
</argument>
|
|
<argument index="1" name="custom_scene" type="PackedScene" default="null">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_instance_path" qualifiers="const">
|
|
<return type="String">
|
|
</return>
|
|
<description>
|
|
Gets the path to the [PackedScene] resource file that is loaded by default when calling [method create_instance].
|
|
</description>
|
|
</method>
|
|
<method name="get_stored_values">
|
|
<return type="Dictionary">
|
|
</return>
|
|
<argument index="0" name="with_order" type="bool" default="false">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|