godot/platform/windows/crash_handler_windows_signal.cpp
2024-12-11 17:42:47 +02:00

212 lines
7.1 KiB
C++

/**************************************************************************/
/* crash_handler_windows_signal.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "crash_handler_windows.h"
#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/version.h"
#include "main/main.h"
#ifdef CRASH_HANDLER_EXCEPTION
#include <cxxabi.h>
#include <signal.h>
#include <algorithm>
#include <iterator>
#include <string>
#include <vector>
#include <psapi.h>
#include "thirdparty/libbacktrace/backtrace.h"
struct CrashHandlerData {
int64_t index = 0;
backtrace_state *state = nullptr;
int64_t offset = 0;
};
int symbol_callback(void *data, uintptr_t pc, const char *filename, int lineno, const char *function) {
CrashHandlerData *ch_data = reinterpret_cast<CrashHandlerData *>(data);
if (!function) {
return 0;
}
char fname[1024];
snprintf(fname, 1024, "%s", function);
if (function[0] == '_') {
int status;
char *demangled = abi::__cxa_demangle(function, nullptr, nullptr, &status);
if (status == 0 && demangled) {
snprintf(fname, 1024, "%s", demangled);
}
if (demangled) {
free(demangled);
}
}
print_error(vformat("[%d] %s (%s:%d)", ch_data->index++, String::utf8(fname), String::utf8(filename), lineno));
return 0;
}
void error_callback(void *data, const char *msg, int errnum) {
CrashHandlerData *ch_data = reinterpret_cast<CrashHandlerData *>(data);
if (ch_data->index == 0) {
print_error(vformat("Error(%d): %s", errnum, String::utf8(msg)));
} else {
print_error(vformat("[%d] error(%d): %s", ch_data->index++, errnum, String::utf8(msg)));
}
}
int trace_callback(void *data, uintptr_t pc) {
CrashHandlerData *ch_data = reinterpret_cast<CrashHandlerData *>(data);
backtrace_pcinfo(ch_data->state, pc - ch_data->offset, &symbol_callback, &error_callback, data);
return 0;
}
int64_t get_image_base(const String &p_path) {
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
if (f.is_null()) {
return 0;
}
{
f->seek(0x3c);
uint32_t pe_pos = f->get_32();
f->seek(pe_pos);
uint32_t magic = f->get_32();
if (magic != 0x00004550) {
return 0;
}
}
int64_t opt_header_pos = f->get_position() + 0x14;
f->seek(opt_header_pos);
uint16_t opt_header_magic = f->get_16();
if (opt_header_magic == 0x10B) {
f->seek(opt_header_pos + 0x1C);
return f->get_32();
} else if (opt_header_magic == 0x20B) {
f->seek(opt_header_pos + 0x18);
return f->get_64();
} else {
return 0;
}
}
extern void CrashHandlerException(int signal) {
CrashHandlerData data;
if (OS::get_singleton() == nullptr || OS::get_singleton()->is_disable_crash_handler() || IsDebuggerPresent()) {
return;
}
String msg;
const ProjectSettings *proj_settings = ProjectSettings::get_singleton();
if (proj_settings) {
msg = proj_settings->get("debug/settings/crash_handler/message");
}
// Tell MainLoop about the crash. This can be handled by users too in Node.
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH);
}
print_error("\n================================================================");
print_error(vformat("%s: Program crashed with signal %d", __FUNCTION__, signal));
// Print the engine version just before, so that people are reminded to include the version in backtrace reports.
if (String(VERSION_HASH).is_empty()) {
print_error(vformat("Engine version: %s", VERSION_FULL_NAME));
} else {
print_error(vformat("Engine version: %s (%s)", VERSION_FULL_NAME, VERSION_HASH));
}
print_error(vformat("Dumping the backtrace. %s", msg));
String _execpath = OS::get_singleton()->get_executable_path();
// Load process and image info to determine ASLR addresses offset.
MODULEINFO mi;
GetModuleInformation(GetCurrentProcess(), GetModuleHandle(nullptr), &mi, sizeof(mi));
int64_t image_mem_base = reinterpret_cast<int64_t>(mi.lpBaseOfDll);
int64_t image_file_base = get_image_base(_execpath);
data.offset = image_mem_base - image_file_base;
if (FileAccess::exists(_execpath + ".debugsymbols")) {
_execpath = _execpath + ".debugsymbols";
}
_execpath = _execpath.replace("/", "\\");
CharString cs = _execpath.utf8(); // Note: should remain in scope during backtrace_simple call.
data.state = backtrace_create_state(cs.get_data(), 0, &error_callback, reinterpret_cast<void *>(&data));
if (data.state != nullptr) {
data.index = 1;
backtrace_simple(data.state, 1, &trace_callback, &error_callback, reinterpret_cast<void *>(&data));
}
print_error("-- END OF BACKTRACE --");
print_error("================================================================");
}
#endif
CrashHandler::CrashHandler() {
disabled = false;
}
CrashHandler::~CrashHandler() {
}
void CrashHandler::disable() {
if (disabled) {
return;
}
#if defined(CRASH_HANDLER_EXCEPTION)
signal(SIGSEGV, nullptr);
signal(SIGFPE, nullptr);
signal(SIGILL, nullptr);
#endif
disabled = true;
}
void CrashHandler::initialize() {
#if defined(CRASH_HANDLER_EXCEPTION)
signal(SIGSEGV, CrashHandlerException);
signal(SIGFPE, CrashHandlerException);
signal(SIGILL, CrashHandlerException);
#endif
}