godot/modules/websocket
Max Hilbrunner 5b25457794 Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
..
doc_classes Multiplayer networking renames/simplification 2021-09-08 12:05:54 +02:00
config.py
editor_debugger_server_websocket.cpp Protocol shadows a variable. 2021-06-30 01:25:27 -07:00
editor_debugger_server_websocket.h Misc cleanup of header includes 2021-07-15 00:46:43 +02:00
emws_client.cpp Websocket peer outbound buffer fixes. Expose outbound buffered amount. 2021-07-31 19:48:31 -06:00
emws_client.h Websocket peer outbound buffer fixes. Expose outbound buffered amount. 2021-07-31 19:48:31 -06:00
emws_peer.cpp HTML5: Fix warnings and re-enable werror=yes on CI 2021-08-06 12:12:37 +02:00
emws_peer.h Websocket peer outbound buffer fixes. Expose outbound buffered amount. 2021-07-31 19:48:31 -06:00
emws_server.cpp
emws_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
library_godot_websocket.js Websocket peer outbound buffer fixes. Expose outbound buffered amount. 2021-07-31 19:48:31 -06:00
packet_buffer.h
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h Misc cleanup of header includes 2021-07-15 00:46:43 +02:00
SCsub
websocket_client.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
websocket_multiplayer_peer.h [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
websocket_peer.cpp Websocket peer outbound buffer fixes. Expose outbound buffered amount. 2021-07-31 19:48:31 -06:00
websocket_peer.h Websocket peer outbound buffer fixes. Expose outbound buffered amount. 2021-07-31 19:48:31 -06:00
websocket_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
websocket_server.h Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00
wsl_client.cpp Try other resolved IPs if one fails to connect 2021-08-30 13:00:48 +08:00
wsl_client.h Try other resolved IPs if one fails to connect 2021-08-30 13:00:48 +08:00
wsl_peer.cpp Websocket peer outbound buffer fixes. Expose outbound buffered amount. 2021-07-31 19:48:31 -06:00
wsl_peer.h Websocket peer outbound buffer fixes. Expose outbound buffered amount. 2021-07-31 19:48:31 -06:00
wsl_server.cpp [Net] Add generate_unique_id to MultiplayerPeer. 2021-07-29 10:40:03 +02:00
wsl_server.h Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00