godot/modules/csg/SCsub
K. S. Ernest (iFire) Lee fda444bb01 Add csg boolean operators using elalish/manifold.
Uses MeshGL64 for more floating point precision.

Co-Authored-By: 31 <31eee384@gmail.com>
Co-Authored-By: Claudio Z <120678869+cloudofoz@users.noreply.github.com>
2024-11-28 06:26:52 -08:00

48 lines
1.1 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_csg = env_modules.Clone()
env_csg.Append(CPPDEFINES=("MANIFOLD_PAR", "-1"))
# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/manifold/"
thirdparty_sources = [
"src/boolean_result.cpp",
"src/boolean3.cpp",
"src/constructors.cpp",
"src/csg_tree.cpp",
"src/edge_op.cpp",
"src/face_op.cpp",
"src/impl.cpp",
"src/manifold.cpp",
"src/polygon.cpp",
"src/properties.cpp",
"src/quickhull.cpp",
"src/smoothing.cpp",
"src/sort.cpp",
"src/subdivision.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_csg.Prepend(
CPPPATH=[
thirdparty_dir + "include",
]
)
env_thirdparty = env_csg.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot's own source files
env_csg.add_source_files(env.modules_sources, "*.cpp")
if env.editor_build:
env_csg.add_source_files(env.modules_sources, "editor/*.cpp")