godot/drivers/gles3
2024-12-05 11:13:37 -08:00
..
effects Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
environment
shaders Merge pull request #99548 from Repiteo/style/clang-format-19-options 2024-11-22 14:54:29 -06:00
storage Correctly check time since shadow was allocated in atlas to avoid unnecessary re-allocations 2024-12-05 11:13:37 -08:00
rasterizer_canvas_gles3.cpp Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 2024-11-21 22:15:54 -08:00
rasterizer_canvas_gles3.h Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 2024-11-21 22:15:54 -08:00
rasterizer_gles3.cpp Merge pull request #96705 from elmajime/camera_from_external_feed 2024-11-04 21:51:50 -06:00
rasterizer_gles3.h Merge pull request #96705 from elmajime/camera_from_external_feed 2024-11-04 21:51:50 -06:00
rasterizer_scene_gles3.cpp Fix gl_compatibility lightmap uniforms not being set 2024-11-23 16:43:07 -08:00
rasterizer_scene_gles3.h Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 2024-11-02 21:34:55 +00:00
SCsub
shader_gles3.cpp Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle" 2024-10-29 22:17:16 -07:00
shader_gles3.h