godot/servers
PouleyKetchoupp b8eeb34b4e Remove scene code in physics servers
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
2021-10-01 08:42:47 -07:00
..
audio
camera
physics_2d Use range iterators for Map 2021-09-30 15:09:12 -06:00
physics_3d Remove scene code in physics servers 2021-10-01 08:42:47 -07:00
rendering Use range iterators for Map 2021-09-30 15:09:12 -06:00
xr Fix access to render target texture for XR interfaces 2021-09-28 19:46:50 +10:00
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp
display_server.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
physics_server_2d.h Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
physics_server_3d.cpp Merge pull request #52754 from nekomatata/dynamic-body-modes 2021-09-28 17:11:17 -07:00
physics_server_3d.h Remove scene code in physics servers 2021-10-01 08:42:47 -07:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp
rendering_server.h Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
SCsub
server_wrap_mt_common.h
text_server.cpp
text_server.h
xr_server.cpp Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00
xr_server.h Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00