godot/modules/mono/mono_gd
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
..
android_mono_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_android.cpp Remove the last ERR_PRINTS that was missed by #33391 2020-02-07 00:15:46 +05:30
gd_mono_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_assembly.cpp Mono: Fix parsing assembly names as UTF-8 2020-01-15 11:51:03 +01:00
gd_mono_assembly.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_cache.cpp Remove deprecated sync and slave networking keywords 2020-02-13 08:59:36 +01:00
gd_mono_cache.h Remove deprecated sync and slave networking keywords 2020-02-13 08:59:36 +01:00
gd_mono_class.cpp Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
gd_mono_class.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_field.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gd_mono_field.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_header.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_internals.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
gd_mono_internals.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_log.cpp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
gd_mono_log.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_marshal.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gd_mono_marshal.h Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gd_mono_method_thunk.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_method.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_method.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_property.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_property.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_mono_utils.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
gd_mono_utils.h Mono/C#: Script interface calls now attach the current thread 2020-01-16 17:47:36 +01:00
gd_mono.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
gd_mono.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
i_mono_class_member.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
managed_type.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
managed_type.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00