godot/modules/mono
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
..
build_scripts Mono: Fix detection of Apple platforms in build script 2020-03-05 09:00:41 +01:00
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
editor On Windows find Rider installed for CurrentUser 2020-02-28 21:34:20 +01:00
glue Merge pull request #36842 from Phischermen/mono-resource-loader-extension-update 2020-03-06 22:54:11 +01:00
icons
mono_gd Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
utils Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
__init__.py
.gitignore
class_db_api_json.cpp
class_db_api_json.h
config.py
csharp_script.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
csharp_script.h Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub
signal_awaiter_utils.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
signal_awaiter_utils.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00