godot/modules/gdnative
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
..
android Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
arvr PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
doc_classes doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
gdnative Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
include Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
nativescript Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
net Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pluginscript Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
videodecoder Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
config.py doc: Improve docs for Resource* classes 2019-06-18 20:07:26 +02:00
gdnative_api.json PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
gdnative_builders.py Remove deprecated GDNative wrapper code 2020-01-31 11:20:25 +01:00
gdnative_library_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
gdnative_library_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
gdnative_library_singleton_editor.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
gdnative_library_singleton_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gdnative.cpp Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
gdnative.h Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
register_types.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Remove deprecated GDNative wrapper code 2020-01-31 11:20:25 +01:00