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default_theme
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Merge pull request #57877 from bruvzg/subpixel_gl_pos
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2022-02-15 13:58:38 +01:00 |
animation.cpp
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Implement cubic_interpolate() as MathFunc for refactoring
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2022-02-12 18:11:17 +09:00 |
animation.h
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audio_stream_sample.cpp
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audio_stream_sample.h
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bit_map.cpp
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Merge pull request #55841 from OverloadedOrama/expose-bitmap-methods
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2022-01-25 16:54:26 +01:00 |
bit_map.h
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box_shape_3d.cpp
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Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
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2022-02-01 06:43:16 -06:00 |
box_shape_3d.h
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camera_effects.cpp
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camera_effects.h
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canvas_item_material.cpp
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canvas_item_material.h
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capsule_shape_2d.cpp
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Circle&CapsuleShape2D: Fix outlines missing line.
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2022-01-22 22:14:41 +05:45 |
capsule_shape_2d.h
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capsule_shape_3d.cpp
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capsule_shape_3d.h
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Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
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2022-02-01 06:43:16 -06:00 |
circle_shape_2d.cpp
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Circle&CapsuleShape2D: Fix outlines missing line.
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2022-01-22 22:14:41 +05:45 |
circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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convex_polygon_shape_3d.h
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curve.cpp
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Vectors: Use clear() and has().
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2022-02-02 00:11:09 +05:45 |
curve.h
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cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
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2022-02-01 06:43:16 -06:00 |
environment.cpp
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Clamp environment light sky contribution to the [0.0; 1.0] range
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2022-02-14 17:15:32 +01:00 |
environment.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
fog_material.cpp
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fog_material.h
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font.cpp
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Add sub-pixel glyph positioning support.
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2022-02-12 19:55:52 +02:00 |
font.h
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Add sub-pixel glyph positioning support.
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2022-02-12 19:55:52 +02:00 |
gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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height_map_shape_3d.h
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immediate_mesh.cpp
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Add nodiscard to core math classes to catch c++ errors.
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2022-01-20 13:07:49 +00:00 |
immediate_mesh.h
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importer_mesh.cpp
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importer_mesh.h
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material.cpp
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Fix SelfList::remove error when animating Sprite3D
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2022-02-11 23:32:06 +01:00 |
material.h
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Optimize include files to improve shader_language.h compilation speed
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2022-01-12 14:19:12 +03:00 |
mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_library.cpp
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Make sure MeshLibrary shape array has correct number of elements
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2022-01-18 19:48:13 -06:00 |
mesh_library.h
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mesh.cpp
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Vectors: Use clear() and has().
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2022-02-02 00:11:09 +05:45 |
mesh.h
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multimesh.cpp
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multimesh.h
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navigation_mesh.cpp
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navigation_mesh.h
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packed_scene.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
packed_scene.h
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particles_material.cpp
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particles_material.h
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physics_material.cpp
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physics_material.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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primitive_meshes.cpp
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primitive_meshes.h
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Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
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2022-02-01 06:43:16 -06:00 |
rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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Refactor some object type checking code with cast_to
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2022-02-08 10:08:34 +01:00 |
resource_format_text.h
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scene_replication_config.cpp
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[Net] New replication interface, spawner and synchronizer nodes.
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2022-02-04 14:56:30 +01:00 |
scene_replication_config.h
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[Net] New replication interface, spawner and synchronizer nodes.
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2022-02-04 14:56:30 +01:00 |
SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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separation_ray_shape_2d.h
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separation_ray_shape_3d.cpp
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separation_ray_shape_3d.h
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shader.cpp
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shader.h
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shape_2d.cpp
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shape_2d.h
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shape_3d.cpp
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shape_3d.h
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skeleton_modification_2d_ccdik.cpp
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skeleton_modification_2d_ccdik.h
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skeleton_modification_2d_fabrik.cpp
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skeleton_modification_2d_fabrik.h
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skeleton_modification_2d_jiggle.cpp
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
skeleton_modification_2d_jiggle.h
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skeleton_modification_2d_lookat.cpp
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skeleton_modification_2d_lookat.h
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skeleton_modification_2d_physicalbones.cpp
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skeleton_modification_2d_physicalbones.h
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skeleton_modification_2d_stackholder.cpp
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skeleton_modification_2d_stackholder.h
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skeleton_modification_2d_twoboneik.cpp
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skeleton_modification_2d_twoboneik.h
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skeleton_modification_2d.cpp
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skeleton_modification_2d.h
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skeleton_modification_3d_ccdik.cpp
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skeleton_modification_3d_ccdik.h
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skeleton_modification_3d_fabrik.cpp
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skeleton_modification_3d_fabrik.h
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skeleton_modification_3d_jiggle.cpp
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skeleton_modification_3d_jiggle.h
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skeleton_modification_3d_lookat.cpp
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skeleton_modification_3d_lookat.h
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skeleton_modification_3d_stackholder.cpp
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skeleton_modification_3d_stackholder.h
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skeleton_modification_3d_twoboneik.cpp
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skeleton_modification_3d_twoboneik.h
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skeleton_modification_3d.cpp
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simplify formatting scripts, add a clang-tidy script, and run clang-tidy
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2022-01-29 04:41:03 -06:00 |
skeleton_modification_3d.h
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skeleton_modification_stack_2d.cpp
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skeleton_modification_stack_2d.h
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skeleton_modification_stack_3d.cpp
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skeleton_modification_stack_3d.h
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skin.cpp
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Expose add_named_bind for all essential skin bindings.
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2022-01-14 03:20:24 -08:00 |
skin.h
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sky_material.cpp
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Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
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2022-02-12 02:22:40 +01:00 |
sky_material.h
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Add shader cache and filter variable to PanoramaSkyMaterial
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2022-01-14 23:30:27 -05:00 |
sky.cpp
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Default to real-time radiance map filter for environment sky reflections
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2022-02-10 20:12:33 +01:00 |
sky.h
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Default to real-time radiance map filter for environment sky reflections
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2022-02-10 20:12:33 +01:00 |
sphere_shape_3d.cpp
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sphere_shape_3d.h
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sprite_frames.cpp
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sprite_frames.h
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style_box.cpp
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style_box.h
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surface_tool.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
surface_tool.h
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Improvements and fixes to occluders
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2022-02-07 13:04:51 +01:00 |
syntax_highlighter.cpp
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Cleanup and move char functions to the char_utils.h header.
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2022-02-04 11:35:01 +02:00 |
syntax_highlighter.h
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text_file.cpp
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text_file.h
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text_line.cpp
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[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
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2022-02-02 11:20:44 +02:00 |
text_line.h
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[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
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2022-02-02 11:20:44 +02:00 |
text_paragraph.cpp
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[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
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2022-02-02 11:20:44 +02:00 |
text_paragraph.h
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[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
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2022-02-02 11:20:44 +02:00 |
texture.cpp
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Add missing SNAME macro optimization in some function calls
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2022-02-06 15:54:04 +01:00 |
texture.h
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Decrease the default GradientTexture and CurveTexture size
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2022-01-29 00:28:10 +01:00 |
theme.cpp
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Merge pull request #57641 from Geometror/compilation-time-improvements-1
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2022-02-12 09:46:02 +01:00 |
theme.h
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Merge pull request #57641 from Geometror/compilation-time-improvements-1
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2022-02-12 09:46:02 +01:00 |
tile_set.cpp
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Use source image format when creating padded texture
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2022-02-08 15:27:44 -05:00 |
tile_set.h
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TileSetAtlasSource: Make get_tile_data return TileData *
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2022-01-28 14:27:12 +01:00 |
video_stream.h
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visual_shader_nodes.cpp
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Add some more fixes to visual shader
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2022-02-07 11:28:42 +03:00 |
visual_shader_nodes.h
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Add some more fixes to visual shader
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2022-02-07 11:28:42 +03:00 |
visual_shader_particle_nodes.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
visual_shader_particle_nodes.h
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Add some more fixes to visual shader
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2022-02-07 11:28:42 +03:00 |
visual_shader_sdf_nodes.cpp
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Add some more fixes to visual shader
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2022-02-07 11:28:42 +03:00 |
visual_shader_sdf_nodes.h
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Fix default input port hints for some modes in visual shader
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2022-01-22 11:12:56 +03:00 |
visual_shader.cpp
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Add some more fixes to visual shader
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2022-02-07 11:28:42 +03:00 |
visual_shader.h
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Add some more fixes to visual shader
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2022-02-07 11:28:42 +03:00 |
world_2d.cpp
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Improve Navigation2D default settings, see #56852
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2022-01-28 22:35:05 +01:00 |
world_2d.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
world_3d.cpp
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
world_3d.h
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world_boundary_shape_2d.cpp
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world_boundary_shape_2d.h
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world_boundary_shape_3d.cpp
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world_boundary_shape_3d.h
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