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godot/core/variant
Rémi Verschelde b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
..
array.cpp
array.h
binder_common.h
callable_bind.cpp Fix script editor errors with CustomCallables 2022-02-07 14:34:42 +01:00
callable_bind.h Fix script editor errors with CustomCallables 2022-02-07 14:34:42 +01:00
callable.cpp Fix script editor errors with CustomCallables 2022-02-07 14:34:42 +01:00
callable.h Fix script editor errors with CustomCallables 2022-02-07 14:34:42 +01:00
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h Core: Move Rect2i to its own rect2i.h header 2022-02-04 14:17:30 +01:00
native_ptr.h
SCsub
type_info.h Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
typed_array.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
variant_call.cpp [GDExtension] Add binds for missing methods, operators, and constants required for GDExtension TextServer implementation. 2022-02-08 09:49:14 +02:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h Fix Variant Ref<> assignment. 2022-02-11 12:30:49 +01:00
variant_op.cpp [GDExtension] Add binds for missing methods, operators, and constants required for GDExtension TextServer implementation. 2022-02-08 09:49:14 +02:00
variant_op.h
variant_parser.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
variant_parser.h
variant_setget.cpp
variant_setget.h
variant_utility.cpp Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
variant.cpp Fix Variant Ref<> assignment. 2022-02-11 12:30:49 +01:00
variant.h Fix Variant Ref<> assignment. 2022-02-11 12:30:49 +01:00