godot/servers/rendering
Rémi Verschelde b8870b91b5 Merge pull request #66466 from clayjohn/FXAA-fix
Take FXAA samples from half-pixel coordinates to improve quality
2022-09-27 09:58:22 +02:00
..
dummy Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
environment
renderer_rd Merge pull request #66466 from clayjohn/FXAA-fix 2022-09-27 09:58:22 +02:00
storage Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
renderer_canvas_cull.cpp Fix/restore BackBufferCopy 2022-09-15 02:36:39 +02:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
renderer_scene_cull.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
renderer_viewport.cpp Merge pull request #65541 from clayjohn/renderer-setting 2022-09-20 09:43:59 +02:00
renderer_viewport.h Merge pull request #65541 from clayjohn/renderer-setting 2022-09-20 09:43:59 +02:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp
rendering_device.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
rendering_method.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rendering_method.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rendering_server_default.cpp Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
rendering_server_default.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rendering_server_globals.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rendering_server_globals.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
SCsub
shader_compiler.cpp Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
shader_compiler.h
shader_language.cpp Prevent duplicated hints in shader uniform completion 2022-09-11 15:21:43 +03:00
shader_language.h Prevent duplicated hints in shader uniform completion 2022-09-11 15:21:43 +03:00
shader_preprocessor.cpp Add defines to completion list in shaders 2022-09-26 16:04:19 +03:00
shader_preprocessor.h Add defines to completion list in shaders 2022-09-26 16:04:19 +03:00
shader_types.cpp Merge pull request #65654 from JohanAR/emit_subparticle_from_start 2022-09-14 19:07:33 +02:00
shader_types.h
shader_warnings.cpp
shader_warnings.h