godot/scene/main
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
..
canvas_item.cpp Fix invisible CanvasItem visibility issue 2022-02-22 10:13:02 +01:00
canvas_item.h Fix invisible CanvasItem visibility issue 2022-02-22 10:13:02 +01:00
canvas_layer.cpp Fix invisible CanvasItem visibility issue 2022-02-22 10:13:02 +01:00
canvas_layer.h Added show and hide methods and updated doc API. 2022-02-15 11:37:41 -03:00
http_request.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
node.h Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
scene_tree.h Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
SCsub
shader_globals_override.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
shader_globals_override.h
timer.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
timer.h
viewport.cpp Update mouse cursor shape after changes 2022-03-09 07:54:03 +01:00
viewport.h Update variable name to reflect usage 2022-02-19 09:19:15 +01:00
window.cpp Update mouse cursor shape after changes 2022-03-09 07:54:03 +01:00
window.h Update mouse cursor shape after changes 2022-03-09 07:54:03 +01:00