godot/scene
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
..
2d Changed TileMap::set_cell alternative_tile default value to 0 2022-03-02 12:13:45 +01:00
3d Avoid directional correction when the motion is downward 2022-03-09 13:45:42 +01:00
animation Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
main Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
multiplayer Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
resources Add _get_func_code/_is_available virtual functions to custom nodes 2022-03-08 16:23:44 +03:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Add compat aliases for renamed CompressedTexture* types 2022-03-08 12:14:31 +01:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub