godot/platform/web
Thaddeus Crews e66d9988a6
Merge pull request #95774 from Mickeon/documentation-miscellaneous-oddities
Fix miscellaneous oddities around the class reference
2024-11-12 09:27:47 -06:00
..
api
doc_classes
export Fix web export infinite reload issue 2024-09-30 11:27:43 -04:00
js Merge pull request #98431 from lodicolo/4.3-stable_GH_76825 2024-10-24 13:23:07 -05:00
audio_driver_web.cpp
audio_driver_web.h
detect.py Build System: Extract validate_arch helper function 2024-10-06 07:50:49 +03:00
display_server_web.cpp [DisplayServer] Add feature flag for native file dialog access to user/res and options 2024-10-30 14:13:43 +05:30
display_server_web.h [Web] Remove warnings when setting vsync mode and screen keep on 2024-11-07 14:06:34 -05:00
dom_keys.inc
emscripten_helpers.py Remove duplicate of get_build_version 2024-10-31 12:54:23 +02:00
eslint.config.cjs
godot_audio.h
godot_js.h
godot_webgl2.h
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp
os_web.cpp
os_web.h
package-lock.json
package.json
platform_config.h
platform_gl.h
README.md
SCsub
serve.py
web_main.cpp
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.