godot/drivers/gles3
Rémi Verschelde 3815b2f98e
Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scale
Fix z-billboard + y to velocity transform alignment to correctly respect non-uniform scale
2023-09-08 23:14:27 +02:00
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effects Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer 2023-06-12 21:51:23 -07:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
shaders Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scale 2023-09-08 23:14:27 +02:00
storage Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2023-09-05 18:15:02 +02:00
rasterizer_canvas_gles3.cpp Fix clear color's alpha value will affects 2D editor in Compatibility mode 2023-09-07 12:56:34 +08:00
rasterizer_canvas_gles3.h fix GLES3 changing 2d shadow atlas size is broken 2023-08-16 15:58:23 +00:00
rasterizer_gles3.cpp UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
rasterizer_gles3.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
rasterizer_scene_gles3.cpp Merge pull request #80070 from clayjohn/GLES3-depth-prepass 2023-08-01 17:26:00 +02:00
rasterizer_scene_gles3.h Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
SCsub
shader_gles3.cpp Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing 2023-08-25 10:19:25 -04:00
shader_gles3.h Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing 2023-08-25 10:19:25 -04:00