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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
25 lines
1.5 KiB
XML
25 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ParallaxLayer" inherits="Node2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A parallax scrolling layer to be used with [ParallaxBackground].
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</brief_description>
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<description>
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A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value.
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This node's children will be affected by its scroll offset.
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[b]Note:[/b] Any changes to this node's position and scale made after it enters the scene will be ignored.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2(0, 0)">
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The ParallaxLayer's [Texture2D] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture2D] will not be mirrored.
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</member>
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<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2(0, 0)">
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The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
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</member>
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<member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale" default="Vector2(1, 1)">
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Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], it will not scroll.
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</member>
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</members>
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</class>
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