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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
23 lines
1016 B
XML
23 lines
1016 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MeshTexture" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Simple texture that uses a mesh to draw itself.
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</brief_description>
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<description>
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Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="base_texture" type="Texture2D" setter="set_base_texture" getter="get_base_texture">
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Sets the base texture that the Mesh will use to draw.
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</member>
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<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2(0, 0)">
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Sets the size of the image, needed for reference.
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</member>
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<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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Sets the mesh used to draw. It must be a mesh using 2D vertices.
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</member>
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</members>
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</class>
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