godot/doc/classes/EditorFileSystemImportFormatSupportQuery.xml
reduz e32215fbad Add Blender install autodetection and configuration.
This PR is a continuation to #54886

* Changed Blender path editor setting from binary to installation.
* Add a class to query whether the format is supported.
* This class allows to create proper editors to configure support.

**NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2022-04-01 11:01:12 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorFileSystemImportFormatSupportQuery" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Used to query and configure import format support.
</brief_description>
<description>
This class is used to query and configure a certain import format. It is used in conjuntion with asset format import plugins.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_get_file_extensions" qualifiers="virtual const">
<return type="PackedStringArray" />
<description>
Return the file extensions supported.
</description>
</method>
<method name="_is_active" qualifiers="virtual const">
<return type="bool" />
<description>
Return whether this importer is active.
</description>
</method>
<method name="_query" qualifiers="virtual const">
<return type="bool" />
<description>
Query support. Return false if import must not continue.
</description>
</method>
</methods>
</class>