godot/servers/rendering/renderer_rd/shaders
Markus Sauermann b8031bb7d6 Code simplifications
1. Viewport::get_visible_rect().position is always zero.
So Control::get_window_rect is identical to Control::get_global_rect.
Remove Control::get_window_rect since it is not used in the source code.

2. sqrt(a * a) = abs(a) for doubles

3. Simplify affine_inverse combination

4. Simplify calculation in shaders
2022-10-18 12:47:40 +02:00
..
effects Fixing artifacts in SSR 2022-10-04 23:47:13 +11:00
environment Fix volumetric fog not rendering at densities lower than or equal to 0.001 2022-10-13 00:45:49 +02:00
forward_clustered Update Instance flags in shaders to match instance flags in engine 2022-10-02 21:37:06 -07:00
forward_mobile Update Instance flags in shaders to match instance flags in engine 2022-10-02 21:37:06 -07:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
canvas.glsl Code simplifications 2022-10-18 12:47:40 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
luminance_reduce_raster_inc.glsl
luminance_reduce_raster.glsl
luminance_reduce.glsl
particles_copy.glsl
particles.glsl Fix typo - "collison" -> "collision" 2022-09-29 13:56:26 -08:00
roughness_limiter.glsl
scene_data_inc.glsl Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI 2022-09-12 08:45:40 -07:00
SCsub Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
skeleton.glsl
sort.glsl