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1. Viewport::get_visible_rect().position is always zero. So Control::get_window_rect is identical to Control::get_global_rect. Remove Control::get_window_rect since it is not used in the source code. 2. sqrt(a * a) = abs(a) for doubles 3. Simplify affine_inverse combination 4. Simplify calculation in shaders |
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.. | ||
effects | ||
environment | ||
forward_clustered | ||
forward_mobile | ||
blit.glsl | ||
canvas_occlusion.glsl | ||
canvas_sdf.glsl | ||
canvas_uniforms_inc.glsl | ||
canvas.glsl | ||
cluster_data_inc.glsl | ||
cluster_debug.glsl | ||
cluster_render.glsl | ||
cluster_store.glsl | ||
decal_data_inc.glsl | ||
giprobe_write.glsl | ||
light_data_inc.glsl | ||
luminance_reduce_raster_inc.glsl | ||
luminance_reduce_raster.glsl | ||
luminance_reduce.glsl | ||
particles_copy.glsl | ||
particles.glsl | ||
roughness_limiter.glsl | ||
scene_data_inc.glsl | ||
scene_forward_aa_inc.glsl | ||
scene_forward_gi_inc.glsl | ||
scene_forward_lights_inc.glsl | ||
SCsub | ||
skeleton.glsl | ||
sort.glsl |