mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
cf936ae0dd
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.
16 lines
491 B
XML
16 lines
491 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="GPUParticlesAttractorVectorField3D" inherits="GPUParticlesAttractor3D" version="4.0">
|
|
<brief_description>
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
|
|
</member>
|
|
<member name="texture" type="Texture3D" setter="set_texture" getter="get_texture">
|
|
</member>
|
|
</members>
|
|
</class>
|