..
arvr
audio
Fix Godot's cubic resampling algorithm
2021-08-06 11:45:08 +02:00
camera
physics
Optimize raycast with large Heightmap shape data
2021-09-06 15:59:47 -07:00
physics_2d
Merge pull request #48551 from nekomatata/concave-shape-optimization-3.x
2021-09-06 09:36:27 -07:00
visual
Sphere occluders - self occlusion and improvements
2021-09-14 11:31:14 +01:00
arvr_server.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
arvr_server.h
Style: Set clang-format Standard to c++14
2021-05-04 14:45:15 +02:00
audio_server.cpp
[HTML5] Use browser mix rate by default on the Web.
2021-09-15 20:36:19 +02:00
audio_server.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
camera_server.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
camera_server.h
Style: Set clang-format Standard to c++14
2021-05-04 14:45:15 +02:00
physics_2d_server.cpp
Fix applied rotation from moving platforms in move_and_slide
2021-08-09 12:04:57 -07:00
physics_2d_server.h
Fix applied rotation from moving platforms in move_and_slide
2021-08-09 12:04:57 -07:00
physics_server.cpp
Fix 3D moving platform logic
2021-08-09 18:55:49 -07:00
physics_server.h
Fix 3D moving platform logic
2021-08-09 18:55:49 -07:00
register_server_types.cpp
Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult
2021-07-05 11:21:15 -07:00
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server_callbacks.cpp
Portal occlusion culling
2021-07-14 11:43:23 +01:00
visual_server_callbacks.h
Portal occlusion culling
2021-07-14 11:43:23 +01:00
visual_server.cpp
Add a new high quality tonemapper: ACES Fitted
2021-09-08 19:12:09 -03:00
visual_server.h
Add a new high quality tonemapper: ACES Fitted
2021-09-08 19:12:09 -03:00