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default_theme
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Fix ColorPicker to use theme constants
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2017-07-18 09:43:16 +07:00 |
animation.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
animation.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
audio_stream_resampled.cpp
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
audio_stream_resampled.h
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audio_stream_sample.cpp
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
audio_stream_sample.h
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Reworked translation system
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2017-06-28 17:01:35 -03:00 |
bit_mask.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
bit_mask.h
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bounds.cpp
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bounds.h
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box_shape.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
box_shape.h
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canvas.cpp
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canvas.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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capsule_shape.cpp
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capsule_shape.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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color_ramp.cpp
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color_ramp.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape.cpp
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concave_polygon_shape.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape.cpp
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convex_polygon_shape.h
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curve.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
curve.h
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
dynamic_font_stb.cpp
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dynamic_font_stb.h
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dynamic_font.cpp
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
dynamic_font.h
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environment.cpp
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Fixes to glow and auto exposure, closes #9797, closes #9106
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2017-07-26 00:40:32 -03:00 |
environment.h
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
font.cpp
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Good bye chunky fonts, closes #9441
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2017-07-25 09:29:27 -03:00 |
font.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
gibberish_stream.cpp
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gibberish_stream.h
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material.cpp
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Merge pull request #9764 from Noshyaar/pr-fix2
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2017-07-24 08:07:32 +02:00 |
material.h
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
mesh_data_tool.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
mesh_data_tool.h
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
mesh_library.cpp
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mesh_library.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
mesh.cpp
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-Ability to set default import presets for type
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2017-07-23 18:50:25 -03:00 |
mesh.h
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-Ability to set default import presets for type
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2017-07-23 18:50:25 -03:00 |
multimesh.cpp
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multimesh.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
packed_scene.cpp
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
packed_scene.h
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plane_shape.cpp
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plane_shape.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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primitive_meshes.cpp
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-Ability to set default import presets for type
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2017-07-23 18:50:25 -03:00 |
primitive_meshes.h
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-Ability to set default import presets for type
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2017-07-23 18:50:25 -03:00 |
ray_shape.cpp
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ray_shape.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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room.cpp
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room.h
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scene_format_text.cpp
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
scene_format_text.h
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Reworked translation system
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2017-06-28 17:01:35 -03:00 |
SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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shader_graph.cpp
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shader_graph.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
shader.cpp
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shader.h
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shape_2d.cpp
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shape_2d.h
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shape_line_2d.cpp
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shape_line_2d.h
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shape.cpp
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-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
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2017-06-26 22:58:46 -03:00 |
shape.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
sky_box.cpp
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
sky_box.h
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
space_2d.cpp
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space_2d.h
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sphere_shape.cpp
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sphere_shape.h
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style_box.cpp
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Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
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2017-08-01 00:15:37 +02:00 |
style_box.h
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Added separators using StyleBoxLine, some theme style fixes, added variant icon
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2017-07-18 01:09:19 -05:00 |
surface_tool.cpp
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Bind some useful methods in SurfaceTool to GDScript
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2017-07-31 15:50:37 +03:00 |
surface_tool.h
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
texture.cpp
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Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
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2017-08-01 00:15:37 +02:00 |
texture.h
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
theme.cpp
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Add object type hint for docs
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2017-07-23 18:57:03 +07:00 |
theme.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
tile_set.cpp
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Readd shape_offset as an editor-only and backcompat property
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2017-07-01 20:58:35 +03:00 |
tile_set.h
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Readd tilemap's shape_transform and bugfixes
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2017-07-01 20:56:51 +03:00 |
video_stream.cpp
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video_stream.h
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world_2d.cpp
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
world_2d.h
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
world.cpp
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
world.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |