godot/modules/gltf
Rémi Verschelde 346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
..
doc_classes Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00
editor Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
extensions GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
structures Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
config.py GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
gltf_defines.h
gltf_document.cpp Fix exporting MeshInstances without a Skeleton in the GLTF module 2023-05-27 03:41:31 -05:00
gltf_document.h Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
gltf_state.cpp Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
gltf_state.h Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
gltf_template_convert.h
README.md
register_types.cpp GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.