godot/doc/classes/ParallaxBackground.xml
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Bump version to 4.2-dev
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2023-07-05 22:07:03 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ParallaxBackground" inherits="CanvasLayer" version="4.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A node used to create a parallax scrolling background.
</brief_description>
<description>
A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create a parallax effect. Each [ParallaxLayer] can move at a different speed using [member ParallaxLayer.motion_offset]. This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset].
[b]Note:[/b] Each [ParallaxBackground] is drawn on one specific [Viewport] and cannot be shared between multiple [Viewport]s, see [member CanvasLayer.custom_viewport]. When using multiple [Viewport]s, for example in a split-screen game, you need create an individual [ParallaxBackground] for each [Viewport] you want it to be drawn on.
</description>
<tutorials>
</tutorials>
<members>
<member name="layer" type="int" setter="set_layer" getter="get_layer" overrides="CanvasLayer" default="-100" />
<member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset" default="Vector2(0, 0)">
The base position offset for all [ParallaxLayer] children.
</member>
<member name="scroll_base_scale" type="Vector2" setter="set_scroll_base_scale" getter="get_scroll_base_scale" default="Vector2(1, 1)">
The base motion scale for all [ParallaxLayer] children.
</member>
<member name="scroll_ignore_camera_zoom" type="bool" setter="set_ignore_camera_zoom" getter="is_ignore_camera_zoom" default="false">
If [code]true[/code], elements in [ParallaxLayer] child aren't affected by the zoom level of the camera.
</member>
<member name="scroll_limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin" default="Vector2(0, 0)">
Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than [member scroll_limit_end] to work.
</member>
<member name="scroll_limit_end" type="Vector2" setter="set_limit_end" getter="get_limit_end" default="Vector2(0, 0)">
Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work.
</member>
<member name="scroll_offset" type="Vector2" setter="set_scroll_offset" getter="get_scroll_offset" default="Vector2(0, 0)">
The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present.
</member>
</members>
</class>