godot/servers/visual
Rémi Verschelde b7b3978684
Merge pull request #36556 from RandomShaper/rework_mutex
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-28 00:26:01 +01:00
..
rasterizer_rd Merge pull request #36556 from RandomShaper/rework_mutex 2020-02-28 00:26:01 +01:00
rasterizer.cpp
rasterizer.h Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
rendering_device.cpp
rendering_device.h
SCsub
shader_language.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
shader_language.h
shader_types.cpp
shader_types.h
visual_server_canvas.cpp
visual_server_canvas.h
visual_server_globals.cpp
visual_server_globals.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_server_raster.h
visual_server_scene.cpp
visual_server_scene.h
visual_server_viewport.cpp
visual_server_viewport.h
visual_server_wrap_mt.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
visual_server_wrap_mt.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00