godot/scene/3d
Hugo Locurcio ce8a54b634
Lower the default directional shadow maximum distance to 100
With the default camera node settings, this makes directional shadows
look consistent between the editor and the running project.

The original issue occurs because the editor camera defaults to a
Z-far value of 500, whereas the Camera node defaults to a Z-far
value of 100. Since the directional shadow maximum distance is clamped
to the Z-far value, it caused the running project's effective shadow
distance to be lower compared to the editor (100 instead of 200).

This partially addresses #13575.
2019-07-17 20:01:40 +02:00
..
area.cpp Merge pull request #27310 from KoBeWi/angular_dank 2019-06-19 15:00:44 +02:00
area.h
arvr_nodes.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
arvr_nodes.h Add a depth parameter to Camera::project_position() 2019-05-29 02:04:50 +10:00
audio_stream_player_3d.cpp Tweak audio cutoff property hints to allow reasonable values only 2019-07-12 22:44:17 +02:00
audio_stream_player_3d.h Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
baked_lightmap.cpp Updated lightmap baker to dynamically calculate lightmap sizes based on surface area. 2019-07-02 20:54:16 -05:00
baked_lightmap.h Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
bone_attachment.cpp
bone_attachment.h
camera.cpp Expose ClippedCamera clip_offset 2019-06-14 17:39:13 +02:00
camera.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
collision_object.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
collision_shape.h
cpu_particles.cpp added individual particle random lifetime 2019-07-14 23:22:40 -07:00
cpu_particles.h added individual particle random lifetime 2019-07-14 23:22:40 -07:00
gi_probe.cpp Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp Lower the default directional shadow maximum distance to 100 2019-07-17 20:01:40 +02:00
light.h Add a configuration warning when using ultrawide SpotLight with shadows 2019-07-09 00:20:46 +02:00
listener.cpp
listener.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp Various improvements to NavigationMesh generation 2019-05-23 08:37:58 +02:00
navigation_mesh.h Various improvements to NavigationMesh generation 2019-05-23 08:37:58 +02:00
navigation.cpp Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
navigation.h
particles.cpp Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
particles.h
path.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
path.h
physics_body.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
physics_body.h
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp Fix some unincialised variables 2019-05-28 19:12:19 +02:00
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp Merge pull request #30304 from DavidSichma/remote_cache 2019-07-09 22:08:59 +02:00
remote_transform.h Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
room_instance.cpp
room_instance.h
SCsub
skeleton.cpp Fix typos with codespell 2019-05-19 13:10:35 +02:00
skeleton.h
soft_body.cpp Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
soft_body.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
spatial.cpp fix some crashes 2019-07-01 14:28:29 +03:00
spatial.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
sprite_3d.h
vehicle_body.cpp Merge pull request #29941 from qarmin/redundant_code_and_others 2019-06-27 01:05:18 +02:00
vehicle_body.h
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp Merge pull request #29980 from Dentrax/directed-by-qarmin 2019-07-01 14:59:29 +02:00
visual_instance.h Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun 2019-06-07 15:21:07 -07:00
voxel_light_baker.cpp Merge pull request #29988 from NathanWarden/lightmap_hint_size 2019-07-03 08:30:26 +02:00
voxel_light_baker.h Updated lightmap baker to dynamically calculate lightmap sizes based on surface area. 2019-07-02 20:54:16 -05:00
world_environment.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
world_environment.h