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With the default camera node settings, this makes directional shadows look consistent between the editor and the running project. The original issue occurs because the editor camera defaults to a Z-far value of 500, whereas the Camera node defaults to a Z-far value of 100. Since the directional shadow maximum distance is clamped to the Z-far value, it caused the running project's effective shadow distance to be lower compared to the editor (100 instead of 200). This partially addresses #13575. |
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.. | ||
area.cpp | ||
area.h | ||
arvr_nodes.cpp | ||
arvr_nodes.h | ||
audio_stream_player_3d.cpp | ||
audio_stream_player_3d.h | ||
baked_lightmap.cpp | ||
baked_lightmap.h | ||
bone_attachment.cpp | ||
bone_attachment.h | ||
camera.cpp | ||
camera.h | ||
collision_object.cpp | ||
collision_object.h | ||
collision_polygon.cpp | ||
collision_polygon.h | ||
collision_shape.cpp | ||
collision_shape.h | ||
cpu_particles.cpp | ||
cpu_particles.h | ||
gi_probe.cpp | ||
gi_probe.h | ||
immediate_geometry.cpp | ||
immediate_geometry.h | ||
interpolated_camera.cpp | ||
interpolated_camera.h | ||
light.cpp | ||
light.h | ||
listener.cpp | ||
listener.h | ||
mesh_instance.cpp | ||
mesh_instance.h | ||
multimesh_instance.cpp | ||
multimesh_instance.h | ||
navigation_mesh.cpp | ||
navigation_mesh.h | ||
navigation.cpp | ||
navigation.h | ||
particles.cpp | ||
particles.h | ||
path.cpp | ||
path.h | ||
physics_body.cpp | ||
physics_body.h | ||
physics_joint.cpp | ||
physics_joint.h | ||
portal.cpp | ||
portal.h | ||
position_3d.cpp | ||
position_3d.h | ||
proximity_group.cpp | ||
proximity_group.h | ||
ray_cast.cpp | ||
ray_cast.h | ||
reflection_probe.cpp | ||
reflection_probe.h | ||
remote_transform.cpp | ||
remote_transform.h | ||
room_instance.cpp | ||
room_instance.h | ||
SCsub | ||
skeleton.cpp | ||
skeleton.h | ||
soft_body.cpp | ||
soft_body.h | ||
spatial_velocity_tracker.cpp | ||
spatial_velocity_tracker.h | ||
spatial.cpp | ||
spatial.h | ||
spring_arm.cpp | ||
spring_arm.h | ||
sprite_3d.cpp | ||
sprite_3d.h | ||
vehicle_body.cpp | ||
vehicle_body.h | ||
visibility_notifier.cpp | ||
visibility_notifier.h | ||
visual_instance.cpp | ||
visual_instance.h | ||
voxel_light_baker.cpp | ||
voxel_light_baker.h | ||
world_environment.cpp | ||
world_environment.h |