godot/modules/openxr
Rémi Verschelde fe15f47e22
Merge pull request #95929 from BastiaanOlij/openxr_fix_tracking_bit
OpenXR: Check correct status bit for hand tracking
2024-08-25 22:24:21 +02:00
..
action_map Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix. 2024-07-11 20:06:46 +10:00
doc_classes OpenXR: Add support for visibility mask 2024-08-20 10:47:17 +10:00
editor Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
extensions OpenXR: Check correct status bit for hand tracking 2024-08-22 11:57:56 +10:00
scene OpenXR: Add support for visibility mask 2024-08-20 10:47:17 +10:00
config.py OpenXR: Add support for visibility mask 2024-08-20 10:47:17 +10:00
openxr_api_extension.cpp
openxr_api_extension.h
openxr_api.cpp Fix crash when calling OpenXRAPI::get_hand_tracker() and hand-tracking is disabled 2024-08-22 13:03:05 -05:00
openxr_api.h OpenXR: Add support for visibility mask 2024-08-20 10:47:17 +10:00
openxr_interface.cpp OpenXR: Fix support for building against distro package 2024-08-16 22:51:09 +02:00
openxr_interface.h
openxr_platform_inc.h
openxr_util.cpp
openxr_util.h
register_types.cpp OpenXR: Add support for visibility mask 2024-08-20 10:47:17 +10:00
register_types.h
SCsub
util.h