mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
b77200728e
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
362 lines
8.0 KiB
C++
362 lines
8.0 KiB
C++
#ifndef VISUAL_SCRIPT_FUNC_NODES_H
|
|
#define VISUAL_SCRIPT_FUNC_NODES_H
|
|
|
|
#include "visual_script.h"
|
|
|
|
|
|
class VisualScriptFunctionCall : public VisualScriptNode {
|
|
|
|
OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
|
|
public:
|
|
enum CallMode {
|
|
CALL_MODE_SELF,
|
|
CALL_MODE_NODE_PATH,
|
|
CALL_MODE_INSTANCE,
|
|
CALL_MODE_BASIC_TYPE,
|
|
};
|
|
private:
|
|
|
|
CallMode call_mode;
|
|
StringName base_type;
|
|
Variant::Type basic_type;
|
|
NodePath base_path;
|
|
StringName function;
|
|
int use_default_args;
|
|
|
|
Node *_get_base_node() const;
|
|
StringName _get_base_type() const;
|
|
|
|
void _update_defargs();
|
|
protected:
|
|
virtual void _validate_property(PropertyInfo& property) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const { return "functions"; }
|
|
|
|
void set_basic_type(Variant::Type p_type);
|
|
Variant::Type get_basic_type() const;
|
|
|
|
void set_base_type(const StringName& p_type);
|
|
StringName get_base_type() const;
|
|
|
|
void set_function(const StringName& p_type);
|
|
StringName get_function() const;
|
|
|
|
void set_base_path(const NodePath& p_type);
|
|
NodePath get_base_path() const;
|
|
|
|
void set_call_mode(CallMode p_mode);
|
|
CallMode get_call_mode() const;
|
|
|
|
void set_use_default_args(int p_amount);
|
|
int get_use_default_args() const;
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptFunctionCall();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
|
|
|
|
|
|
class VisualScriptPropertySet : public VisualScriptNode {
|
|
|
|
OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
|
|
public:
|
|
enum CallMode {
|
|
CALL_MODE_SELF,
|
|
CALL_MODE_NODE_PATH,
|
|
CALL_MODE_INSTANCE,
|
|
CALL_MODE_BASIC_TYPE,
|
|
|
|
|
|
};
|
|
private:
|
|
|
|
CallMode call_mode;
|
|
Variant::Type basic_type;
|
|
StringName base_type;
|
|
NodePath base_path;
|
|
StringName property;
|
|
bool use_builtin_value;
|
|
Variant builtin_value;
|
|
InputEvent::Type event_type;
|
|
|
|
Node *_get_base_node() const;
|
|
StringName _get_base_type() const;
|
|
|
|
void _update_base_type();
|
|
|
|
protected:
|
|
virtual void _validate_property(PropertyInfo& property) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const { return "functions"; }
|
|
|
|
void set_base_type(const StringName& p_type);
|
|
StringName get_base_type() const;
|
|
|
|
void set_basic_type(Variant::Type p_type);
|
|
Variant::Type get_basic_type() const;
|
|
|
|
void set_event_type(InputEvent::Type p_type);
|
|
InputEvent::Type get_event_type() const;
|
|
|
|
void set_property(const StringName& p_type);
|
|
StringName get_property() const;
|
|
|
|
void set_base_path(const NodePath& p_type);
|
|
NodePath get_base_path() const;
|
|
|
|
void set_call_mode(CallMode p_mode);
|
|
CallMode get_call_mode() const;
|
|
|
|
void set_use_builtin_value(bool p_use);
|
|
bool is_using_builtin_value() const;
|
|
|
|
void set_builtin_value(const Variant &p_value);
|
|
Variant get_builtin_value() const;
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptPropertySet();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
|
|
|
|
|
|
class VisualScriptPropertyGet : public VisualScriptNode {
|
|
|
|
OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
|
|
public:
|
|
enum CallMode {
|
|
CALL_MODE_SELF,
|
|
CALL_MODE_NODE_PATH,
|
|
CALL_MODE_INSTANCE,
|
|
CALL_MODE_BASIC_TYPE
|
|
|
|
};
|
|
private:
|
|
|
|
CallMode call_mode;
|
|
Variant::Type basic_type;
|
|
StringName base_type;
|
|
NodePath base_path;
|
|
StringName property;
|
|
InputEvent::Type event_type;
|
|
|
|
void _update_base_type();
|
|
Node *_get_base_node() const;
|
|
StringName _get_base_type() const;
|
|
|
|
|
|
protected:
|
|
virtual void _validate_property(PropertyInfo& property) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const { return "functions"; }
|
|
|
|
void set_base_type(const StringName& p_type);
|
|
StringName get_base_type() const;
|
|
|
|
void set_basic_type(Variant::Type p_type);
|
|
Variant::Type get_basic_type() const;
|
|
|
|
void set_event_type(InputEvent::Type p_type);
|
|
InputEvent::Type get_event_type() const;
|
|
|
|
void set_property(const StringName& p_type);
|
|
StringName get_property() const;
|
|
|
|
void set_base_path(const NodePath& p_type);
|
|
NodePath get_base_path() const;
|
|
|
|
void set_call_mode(CallMode p_mode);
|
|
CallMode get_call_mode() const;
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptPropertyGet();
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
|
|
|
|
|
|
|
|
class VisualScriptScriptCall : public VisualScriptNode {
|
|
|
|
OBJ_TYPE(VisualScriptScriptCall,VisualScriptNode)
|
|
public:
|
|
enum CallMode {
|
|
CALL_MODE_SELF,
|
|
CALL_MODE_NODE_PATH,
|
|
};
|
|
private:
|
|
|
|
CallMode call_mode;
|
|
NodePath base_path;
|
|
StringName function;
|
|
int argument_count;
|
|
|
|
|
|
Node *_get_base_node() const;
|
|
|
|
|
|
void _update_argument_count();
|
|
protected:
|
|
virtual void _validate_property(PropertyInfo& property) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const { return "functions"; }
|
|
|
|
void set_function(const StringName& p_type);
|
|
StringName get_function() const;
|
|
|
|
void set_base_path(const NodePath& p_type);
|
|
NodePath get_base_path() const;
|
|
|
|
void set_call_mode(CallMode p_mode);
|
|
CallMode get_call_mode() const;
|
|
|
|
void set_argument_count(int p_count);
|
|
int get_argument_count() const;
|
|
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptScriptCall();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualScriptScriptCall::CallMode );
|
|
|
|
|
|
|
|
|
|
class VisualScriptEmitSignal : public VisualScriptNode {
|
|
|
|
OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
|
|
|
|
private:
|
|
|
|
StringName name;
|
|
|
|
|
|
protected:
|
|
virtual void _validate_property(PropertyInfo& property) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const { return "functions"; }
|
|
|
|
void set_signal(const StringName& p_type);
|
|
StringName get_signal() const;
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptEmitSignal();
|
|
};
|
|
|
|
|
|
|
|
void register_visual_script_func_nodes();
|
|
|
|
#endif // VISUAL_SCRIPT_FUNC_NODES_H
|