godot/modules/mono
Rémi Verschelde 671467b888
Mono: Remove info dialog discouraging use in production
While there are still various bugs to solve and features to implement, the C#
support as of Godot 3.4 is fairly mature and already used by a number of users
in production. Now that we default to dotnet CLI as build tool, it also seems
to be more reliable than MSBuild.

The documentation can (and does for the most part) point out some caveats that
users should be aware of, but this info dialog has outlived its intended
purpose.
2021-07-15 11:48:19 +02:00
..
build_scripts Remove unused code related to Travis CI 2021-07-01 18:02:00 +02:00
doc_classes
editor Mono: Remove info dialog discouraging use in production 2021-07-15 11:48:19 +02:00
glue Redo how instance bindings work 2021-07-08 17:08:12 -03:00
icons
mono_gd Redo how instance bindings work 2021-07-08 17:08:12 -03:00
utils Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io 2021-06-11 16:51:10 +02:00
__init__.py
.gitignore
class_db_api_json.cpp Consolidate JSON, JSONParseResults and JSONParser into JSON 2021-06-19 08:01:40 +01:00
class_db_api_json.h
config.py
csharp_script.cpp [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
csharp_script.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
Directory.Build.props
godotsharp_defs.h
godotsharp_dirs.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h
SCsub
SdkPackageVersions.props
signal_awaiter_utils.cpp
signal_awaiter_utils.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00