godot/servers
Rémi Verschelde 453d239a69
Merge pull request #26532 from aqnuep/texture_array_fixes
Fixed TextureArray and Texture3D issues
2019-03-04 15:09:11 +01:00
..
arvr
audio Fix possible crash on AudioDriver::input_buffer_write 2019-03-02 19:41:45 -03:00
physics Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
physics_2d Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
visual Properly redraw if something animated is visible 2019-03-03 13:43:54 -03:00
arvr_server.cpp
arvr_server.h
audio_server.cpp Fix possible crash on AudioDriver::input_buffer_write 2019-03-02 19:41:45 -03:00
audio_server.h
physics_2d_server.cpp Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_2d_server.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_server.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
physics_server.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
register_server_types.cpp Fixed TextureArray and Texture3D issues 2019-03-03 16:40:48 +01:00
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp -Properly handle missing ETC support on export 2019-02-26 18:45:06 -03:00
visual_server.h Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00