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https://github.com/godotengine/godot.git
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bc26d0d6cd
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
23 lines
508 B
Python
23 lines
508 B
Python
#!/usr/bin/env python
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Import('env')
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files = [
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'thread_uwp.cpp',
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'#platform/windows/key_mapping_windows.cpp',
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'#platform/windows/windows_terminal_logger.cpp',
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'joypad_uwp.cpp',
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'power_uwp.cpp',
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'context_egl_uwp.cpp',
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'app.cpp',
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'os_uwp.cpp',
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]
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if "build_angle" in env and env["build_angle"]:
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cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))
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prog = env.add_program('#bin/godot', files)
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if "build_angle" in env and env["build_angle"]:
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env.Depends(prog, [cmd])
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