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dummy
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Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
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2022-12-23 23:44:02 +01:00 |
environment
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renderer_rd
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Fix errors related to reflection probe now using a render buffers object
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2022-12-26 22:23:22 +11:00 |
storage
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Cleanup and improve sky render
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2022-12-23 19:45:19 +11:00 |
renderer_canvas_cull.cpp
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Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
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2022-12-17 22:47:54 +02:00 |
renderer_canvas_cull.h
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Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
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2022-12-17 22:47:54 +02:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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Added options for sorting transparent objects (port of PR 63040)
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2022-12-23 19:30:33 +11:00 |
renderer_geometry_instance.h
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Added options for sorting transparent objects (port of PR 63040)
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2022-12-23 19:30:33 +11:00 |
renderer_scene_cull.cpp
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Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
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2022-12-23 23:44:02 +01:00 |
renderer_scene_cull.h
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Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
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2022-12-23 09:47:24 +01:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
renderer_scene_render.h
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Remove high quality glow as it is not any higher quality than regular glow
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2022-12-13 10:15:45 -08:00 |
renderer_viewport.cpp
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renderer_viewport.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device.cpp
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Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT type to enum flags
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2022-12-15 14:10:37 +03:00 |
rendering_device.h
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Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT type to enum flags
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2022-12-15 14:10:37 +03:00 |
rendering_method.cpp
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rendering_method.h
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Added options for sorting transparent objects (port of PR 63040)
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2022-12-23 19:30:33 +11:00 |
rendering_server_default.cpp
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rendering_server_default.h
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Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
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2022-12-23 09:47:24 +01:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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Fix shader crash when using boolean type for vertex->fragment varyings
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2022-12-23 07:47:49 +03:00 |
shader_compiler.h
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shader_language.cpp
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Fix shader crash when using boolean type for vertex->fragment varyings
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2022-12-23 07:47:49 +03:00 |
shader_language.h
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Fix shader crash when using boolean type for vertex->fragment varyings
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2022-12-23 07:47:49 +03:00 |
shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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