godot/servers/rendering
2022-12-26 22:23:22 +11:00
..
dummy Merge pull request #70253 from BastiaanOlij/cleanup_sky_render 2022-12-23 23:44:02 +01:00
environment
renderer_rd Fix errors related to reflection probe now using a render buffers object 2022-12-26 22:23:22 +11:00
storage Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
renderer_canvas_cull.cpp Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +02:00
renderer_canvas_cull.h Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +02:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp Added options for sorting transparent objects (port of PR 63040) 2022-12-23 19:30:33 +11:00
renderer_geometry_instance.h Added options for sorting transparent objects (port of PR 63040) 2022-12-23 19:30:33 +11:00
renderer_scene_cull.cpp Merge pull request #70253 from BastiaanOlij/cleanup_sky_render 2022-12-23 23:44:02 +01:00
renderer_scene_cull.h Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 2022-12-23 09:47:24 +01:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
renderer_scene_render.h Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
renderer_viewport.cpp
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT type to enum flags 2022-12-15 14:10:37 +03:00
rendering_device.h Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT type to enum flags 2022-12-15 14:10:37 +03:00
rendering_method.cpp
rendering_method.h Added options for sorting transparent objects (port of PR 63040) 2022-12-23 19:30:33 +11:00
rendering_server_default.cpp
rendering_server_default.h Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 2022-12-23 09:47:24 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Fix shader crash when using boolean type for vertex->fragment varyings 2022-12-23 07:47:49 +03:00
shader_compiler.h
shader_language.cpp Fix shader crash when using boolean type for vertex->fragment varyings 2022-12-23 07:47:49 +03:00
shader_language.h Fix shader crash when using boolean type for vertex->fragment varyings 2022-12-23 07:47:49 +03:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
shader_types.h
shader_warnings.cpp
shader_warnings.h