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34 lines
1.7 KiB
XML
34 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.2">
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<brief_description>
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RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node in the scene.
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</brief_description>
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<description>
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RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node (called the remote node) in the scene.
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It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node">
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The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
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</member>
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<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
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If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code].
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</member>
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<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
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If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code].
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</member>
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<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
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If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code].
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</member>
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<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
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If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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