godot/servers/rendering/storage
2024-03-25 21:25:56 -04:00
..
camera_attributes_storage.cpp [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
camera_attributes_storage.h
compositor_storage.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compositor_storage.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
environment_storage.cpp Merge pull request #87360 from BastiaanOlij/gles_glow 2024-02-20 23:59:48 +01:00
environment_storage.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
light_storage.h Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
material_storage.h
mesh_storage.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
particles_storage.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
render_data.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_data.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
render_scene_buffers.h
render_scene_data.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
SCsub
texture_storage.h Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
utilities.cpp
utilities.h
variant_converters.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00