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godot
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bullet
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Rémi Verschelde
54ac8eaba6
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
..
doc_classes
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
area_bullet.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
area_bullet.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
btRayShape.cpp
btRayShape.h
bullet_physics_server.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
bullet_physics_server.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
bullet_types_converter.cpp
bullet_types_converter.h
bullet_utilities.h
collision_object_bullet.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
collision_object_bullet.h
cone_twist_joint_bullet.cpp
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
cone_twist_joint_bullet.h
config.py
constraint_bullet.cpp
constraint_bullet.h
generic_6dof_joint_bullet.cpp
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
generic_6dof_joint_bullet.h
godot_collision_configuration.cpp
godot_collision_configuration.h
godot_collision_dispatcher.cpp
godot_collision_dispatcher.h
godot_motion_state.h
godot_ray_world_algorithm.cpp
godot_ray_world_algorithm.h
godot_result_callbacks.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
godot_result_callbacks.h
hinge_joint_bullet.cpp
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
hinge_joint_bullet.h
joint_bullet.cpp
joint_bullet.h
pin_joint_bullet.cpp
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
pin_joint_bullet.h
register_types.cpp
register_types.h
rid_bullet.h
Fix code formatting issues and VS compilation
2020-02-11 12:05:19 +01:00
rigid_body_bullet.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
rigid_body_bullet.h
SCsub
shape_bullet.cpp
shape_bullet.h
shape_owner_bullet.cpp
shape_owner_bullet.h
slider_joint_bullet.cpp
slider_joint_bullet.h
soft_body_bullet.cpp
Make softbody completelly stiff to attachment point
2020-02-09 10:18:11 +01:00
soft_body_bullet.h
space_bullet.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
space_bullet.h