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forward_clustered
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Fix incorrect checking of uniform set to prevent error spam (2)
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2021-08-19 09:11:01 +03:00 |
forward_mobile
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Fix incorrect checking of uniform set to prevent error spam (2)
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2021-08-19 09:11:01 +03:00 |
shaders
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
cluster_builder_rd.cpp
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cluster_builder_rd.h
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Fix expression in cluster_builder_rd.h
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2021-07-26 08:19:53 -04:00 |
effects_rd.cpp
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
effects_rd.h
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Fix read from screen and depth texture
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2021-08-15 13:14:19 +10:00 |
pipeline_cache_rd.cpp
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Implement more rendering options as specialization constants
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2021-07-19 21:51:29 -03:00 |
pipeline_cache_rd.h
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Implement more rendering options as specialization constants
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2021-07-19 21:51:29 -03:00 |
renderer_canvas_render_rd.cpp
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Fix incorrect checking of uniform set to prevent error spam (2)
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2021-08-19 09:11:01 +03:00 |
renderer_canvas_render_rd.h
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renderer_compositor_rd.cpp
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
renderer_compositor_rd.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
renderer_scene_environment_rd.cpp
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renderer_scene_environment_rd.h
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renderer_scene_gi_rd.cpp
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
renderer_scene_gi_rd.h
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
renderer_scene_render_rd.cpp
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
renderer_scene_render_rd.h
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
renderer_scene_sky_rd.cpp
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Fix incorrect checking of uniform set to prevent error spam (2)
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2021-08-19 09:11:01 +03:00 |
renderer_scene_sky_rd.h
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Use subpasses to do 3D rendering and resolve in mobile renderer
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2021-08-06 23:43:26 +10:00 |
renderer_storage_rd.cpp
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Fix incorrect checking of uniform set to prevent error spam (2)
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2021-08-19 09:11:01 +03:00 |
renderer_storage_rd.h
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
SCsub
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shader_compiler_rd.cpp
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
shader_compiler_rd.h
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shader_rd.cpp
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
shader_rd.h
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Makes a clear error message if shader compilation failed
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2021-08-16 11:25:20 +03:00 |