godot/core/string
Rémi Verschelde 41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
..
char_range.inc
char_utils.h
locales.h
node_path.cpp [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
node_path.h
optimized_translation.cpp
optimized_translation.h
print_string.cpp [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
print_string.h
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp [X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam. 2023-11-06 12:40:44 +02:00
string_name.h
translation_po.cpp
translation_po.h
translation.cpp Do not reload resources and send notification if locale is not changed. 2023-12-05 16:17:22 +02:00
translation.h
ucaps.h
ustring.cpp Add 'u' format modifier for unsigned int/hex 2023-12-01 16:42:26 +01:00
ustring.h Allow auto-generated node names in PopupMenu::add_submenu_item 2023-11-09 17:12:41 +01:00