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52 lines
822 B
GLSL
52 lines
822 B
GLSL
[vertex]
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#ifdef USE_GLES_OVER_GL
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#define mediump
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#define highp
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#else
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precision mediump float;
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precision mediump int;
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#endif
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attribute highp vec4 vertex_attrib; // attrib:0
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attribute vec2 uv_in; // attrib:4
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varying vec2 uv_out;
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void main() {
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color_interp = color_attrib;
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uv_interp = uv_attrib;
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vec4 outvec = vec4(vertex, 1.0);
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outvec = extra_matrix * outvec;
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outvec = modelview_matrix * outvec;
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gl_Position = projection_matrix * outvec;
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}
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[fragment]
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#ifdef USE_GLES_OVER_GL
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#define mediump
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#define highp
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#else
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precision mediump float;
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precision mediump int;
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#endif
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// texunit:0
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uniform sampler2D texture;
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varying vec2 uv_out;
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void main() {
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vec4 color = color_interp;
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color *= texture2D( texture, uv_interp );
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gl_FragColor = color;
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}
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