godot/drivers/gles2/shaders
Pedro J. Estébanez b69e422af9 Rename misleading define
The macro USE_LIGHT_SHADOW_COLOR actually was being defined when the shader used SHADOW (the output shadow color), not the shadow color set for the light so it's better named USE_OUTPUT_SHADOW_COLOR. In 3D there's not that difference but renaming as well for consistency.
2016-09-07 00:51:03 +02:00
..
blur.glsl
canvas_shadow.glsl
canvas.glsl Rename misleading define 2016-09-07 00:51:03 +02:00
copy.glsl
material.glsl Rename misleading define 2016-09-07 00:51:03 +02:00
SCsub