godot/doc/classes/PopupMenu.xml
Hugo Locurcio 84a69d7429 Improve the default project theme
The new default project theme uses StyleBoxFlat extensively for
a more modern design and better scalability to multiple resolutions.

SVG icons are now used in place of PNG icons. While this does not
allow for true vector-based icon drawing (icons are still rasterized
at load-time), this makes the design work easier for contributors
and opens the door to vector drawing in the future (e.g. with polygons
or SDFs).

Like for editor icons, the SVG header file is now built automatically
when a SVG file is changed. This removing the need for running
`make_header.py` manually (TODO).

The "Use Hidpi" project setting has been removed in favor of a
"Default Theme Scale" project setting, which allows creating the
default theme at a higher/lower scale than the default.
This can be used when designing GUIs with a high base resolution
to ensure crisp visuals.

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19 18:46:01 +03:00

613 lines
30 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PopupMenu" inherits="Popup" version="4.0">
<brief_description>
PopupMenu displays a list of options.
</brief_description>
<description>
[PopupMenu] is a [Control] that displays a list of options. They are popular in toolbars or context menus.
The size of a [PopupMenu] can be limited by using [member Window.max_size]. If the height of the list of items is larger than the maximum height of the [PopupMenu], a [ScrollContainer] within the popup will allow the user to scroll the contents.
If no maximum size is set, or if it is set to 0, the [PopupMenu] height will be limited by its parent rect.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_check_item">
<return type="void" />
<argument index="0" name="label" type="String" />
<argument index="1" name="id" type="int" default="-1" />
<argument index="2" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new checkable item with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
</description>
</method>
<method name="add_check_shortcut">
<return type="void" />
<argument index="0" name="shortcut" type="Shortcut" />
<argument index="1" name="id" type="int" default="-1" />
<argument index="2" name="global" type="bool" default="false" />
<description>
Adds a new checkable item and assigns the specified [Shortcut] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
</description>
</method>
<method name="add_icon_check_item">
<return type="void" />
<argument index="0" name="texture" type="Texture2D" />
<argument index="1" name="label" type="String" />
<argument index="2" name="id" type="int" default="-1" />
<argument index="3" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new checkable item with text [code]label[/code] and icon [code]texture[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
</description>
</method>
<method name="add_icon_check_shortcut">
<return type="void" />
<argument index="0" name="texture" type="Texture2D" />
<argument index="1" name="shortcut" type="Shortcut" />
<argument index="2" name="id" type="int" default="-1" />
<argument index="3" name="global" type="bool" default="false" />
<description>
Adds a new checkable item and assigns the specified [Shortcut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
</description>
</method>
<method name="add_icon_item">
<return type="void" />
<argument index="0" name="texture" type="Texture2D" />
<argument index="1" name="label" type="String" />
<argument index="2" name="id" type="int" default="-1" />
<argument index="3" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new item with text [code]label[/code] and icon [code]texture[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
</description>
</method>
<method name="add_icon_radio_check_item">
<return type="void" />
<argument index="0" name="texture" type="Texture2D" />
<argument index="1" name="label" type="String" />
<argument index="2" name="id" type="int" default="-1" />
<argument index="3" name="accel" type="int" enum="Key" default="0" />
<description>
Same as [method add_icon_check_item], but uses a radio check button.
</description>
</method>
<method name="add_icon_radio_check_shortcut">
<return type="void" />
<argument index="0" name="texture" type="Texture2D" />
<argument index="1" name="shortcut" type="Shortcut" />
<argument index="2" name="id" type="int" default="-1" />
<argument index="3" name="global" type="bool" default="false" />
<description>
Same as [method add_icon_check_shortcut], but uses a radio check button.
</description>
</method>
<method name="add_icon_shortcut">
<return type="void" />
<argument index="0" name="texture" type="Texture2D" />
<argument index="1" name="shortcut" type="Shortcut" />
<argument index="2" name="id" type="int" default="-1" />
<argument index="3" name="global" type="bool" default="false" />
<description>
Adds a new item and assigns the specified [Shortcut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
</description>
</method>
<method name="add_item">
<return type="void" />
<argument index="0" name="label" type="String" />
<argument index="1" name="id" type="int" default="-1" />
<argument index="2" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new item with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
[b]Note:[/b] The provided [code]id[/code] is used only in [signal id_pressed] and [signal id_focused] signals. It's not related to the [code]index[/code] arguments in e.g. [method set_item_checked].
</description>
</method>
<method name="add_multistate_item">
<return type="void" />
<argument index="0" name="label" type="String" />
<argument index="1" name="max_states" type="int" />
<argument index="2" name="default_state" type="int" default="0" />
<argument index="3" name="id" type="int" default="-1" />
<argument index="4" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new multistate item with text [code]label[/code].
Contrarily to normal binary items, multistate items can have more than two states, as defined by [code]max_states[/code]. Each press or activate of the item will increase the state by one. The default value is defined by [code]default_state[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
</description>
</method>
<method name="add_radio_check_item">
<return type="void" />
<argument index="0" name="label" type="String" />
<argument index="1" name="id" type="int" default="-1" />
<argument index="2" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new radio check button with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
</description>
</method>
<method name="add_radio_check_shortcut">
<return type="void" />
<argument index="0" name="shortcut" type="Shortcut" />
<argument index="1" name="id" type="int" default="-1" />
<argument index="2" name="global" type="bool" default="false" />
<description>
Adds a new radio check button and assigns a [Shortcut] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
</description>
</method>
<method name="add_separator">
<return type="void" />
<argument index="0" name="label" type="String" default="&quot;&quot;" />
<argument index="1" name="id" type="int" default="-1" />
<description>
Adds a separator between items. Separators also occupy an index, which you can set by using the [code]id[/code] parameter.
A [code]label[/code] can optionally be provided, which will appear at the center of the separator.
</description>
</method>
<method name="add_shortcut">
<return type="void" />
<argument index="0" name="shortcut" type="Shortcut" />
<argument index="1" name="id" type="int" default="-1" />
<argument index="2" name="global" type="bool" default="false" />
<description>
Adds a [Shortcut].
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
</description>
</method>
<method name="add_submenu_item">
<return type="void" />
<argument index="0" name="label" type="String" />
<argument index="1" name="submenu" type="String" />
<argument index="2" name="id" type="int" default="-1" />
<description>
Adds an item that will act as a submenu of the parent [PopupMenu] node when clicked. The [code]submenu[/code] argument is the name of the child [PopupMenu] node that will be shown when the item is clicked.
An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
</description>
</method>
<method name="clear">
<return type="void" />
<description>
Removes all items from the [PopupMenu].
</description>
</method>
<method name="clear_item_opentype_features">
<return type="void" />
<argument index="0" name="index" type="int" />
<description>
Removes all OpenType features form the item's text.
</description>
</method>
<method name="get_current_index" qualifiers="const">
<return type="int" />
<description>
Returns the index of the currently focused item. Returns [code]-1[/code] if no item is focused.
</description>
</method>
<method name="get_item_accelerator" qualifiers="const">
<return type="int" enum="Key" />
<argument index="0" name="index" type="int" />
<description>
Returns the accelerator of the item at the given [code]index[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
</description>
</method>
<method name="get_item_icon" qualifiers="const">
<return type="Texture2D" />
<argument index="0" name="index" type="int" />
<description>
Returns the icon of the item at the given [code]index[/code].
</description>
</method>
<method name="get_item_id" qualifiers="const">
<return type="int" />
<argument index="0" name="index" type="int" />
<description>
Returns the id of the item at the given [code]index[/code]. [code]id[/code] can be manually assigned, while index can not.
</description>
</method>
<method name="get_item_index" qualifiers="const">
<return type="int" />
<argument index="0" name="id" type="int" />
<description>
Returns the index of the item containing the specified [code]id[/code]. Index is automatically assigned to each item by the engine and can not be set manually.
</description>
</method>
<method name="get_item_language" qualifiers="const">
<return type="String" />
<argument index="0" name="index" type="int" />
<description>
Returns item's text language code.
</description>
</method>
<method name="get_item_metadata" qualifiers="const">
<return type="Variant" />
<argument index="0" name="index" type="int" />
<description>
Returns the metadata of the specified item, which might be of any type. You can set it with [method set_item_metadata], which provides a simple way of assigning context data to items.
</description>
</method>
<method name="get_item_opentype_feature" qualifiers="const">
<return type="int" />
<argument index="0" name="index" type="int" />
<argument index="1" name="tag" type="String" />
<description>
Returns OpenType feature [code]tag[/code] of the item's text.
</description>
</method>
<method name="get_item_shortcut" qualifiers="const">
<return type="Shortcut" />
<argument index="0" name="index" type="int" />
<description>
Returns the [Shortcut] associated with the item at the given [code]index[/code].
</description>
</method>
<method name="get_item_submenu" qualifiers="const">
<return type="String" />
<argument index="0" name="index" type="int" />
<description>
Returns the submenu name of the item at the given [code]index[/code]. See [method add_submenu_item] for more info on how to add a submenu.
</description>
</method>
<method name="get_item_text" qualifiers="const">
<return type="String" />
<argument index="0" name="index" type="int" />
<description>
Returns the text of the item at the given [code]index[/code].
</description>
</method>
<method name="get_item_text_direction" qualifiers="const">
<return type="int" enum="Control.TextDirection" />
<argument index="0" name="index" type="int" />
<description>
Returns item's text base writing direction.
</description>
</method>
<method name="get_item_tooltip" qualifiers="const">
<return type="String" />
<argument index="0" name="index" type="int" />
<description>
Returns the tooltip associated with the item at the given [code]index[/code].
</description>
</method>
<method name="is_item_checkable" qualifiers="const">
<return type="bool" />
<argument index="0" name="index" type="int" />
<description>
Returns [code]true[/code] if the item at the given [code]index[/code] is checkable in some way, i.e. if it has a checkbox or radio button.
[b]Note:[/b] Checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually.
</description>
</method>
<method name="is_item_checked" qualifiers="const">
<return type="bool" />
<argument index="0" name="index" type="int" />
<description>
Returns [code]true[/code] if the item at the given [code]index[/code] is checked.
</description>
</method>
<method name="is_item_disabled" qualifiers="const">
<return type="bool" />
<argument index="0" name="index" type="int" />
<description>
Returns [code]true[/code] if the item at the given [code]index[/code] is disabled. When it is disabled it can't be selected, or its action invoked.
See [method set_item_disabled] for more info on how to disable an item.
</description>
</method>
<method name="is_item_radio_checkable" qualifiers="const">
<return type="bool" />
<argument index="0" name="index" type="int" />
<description>
Returns [code]true[/code] if the item at the given [code]index[/code] has radio button-style checkability.
[b]Note:[/b] This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups.
</description>
</method>
<method name="is_item_separator" qualifiers="const">
<return type="bool" />
<argument index="0" name="index" type="int" />
<description>
Returns [code]true[/code] if the item is a separator. If it is, it will be displayed as a line. See [method add_separator] for more info on how to add a separator.
</description>
</method>
<method name="is_item_shortcut_disabled" qualifiers="const">
<return type="bool" />
<argument index="0" name="index" type="int" />
<description>
Returns [code]true[/code] if the specified item's shortcut is disabled.
</description>
</method>
<method name="remove_item">
<return type="void" />
<argument index="0" name="index" type="int" />
<description>
Removes the item at the given [code]index[/code] from the menu.
[b]Note:[/b] The indices of items after the removed item will be shifted by one.
</description>
</method>
<method name="set_item_accelerator">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="accel" type="int" enum="Key" />
<description>
Sets the accelerator of the item at the given [code]index[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
</description>
</method>
<method name="set_item_as_checkable">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="enable" type="bool" />
<description>
Sets whether the item at the given [code]index[/code] has a checkbox. If [code]false[/code], sets the type of the item to plain text.
[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
</description>
</method>
<method name="set_item_as_radio_checkable">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="enable" type="bool" />
<description>
Sets the type of the item at the given [code]index[/code] to radio button. If [code]false[/code], sets the type of the item to plain text.
</description>
</method>
<method name="set_item_as_separator">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="enable" type="bool" />
<description>
Mark the item at the given [code]index[/code] as a separator, which means that it would be displayed as a line. If [code]false[/code], sets the type of the item to plain text.
</description>
</method>
<method name="set_item_checked">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="checked" type="bool" />
<description>
Sets the checkstate status of the item at the given [code]index[/code].
</description>
</method>
<method name="set_item_disabled">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="disabled" type="bool" />
<description>
Enables/disables the item at the given [code]index[/code]. When it is disabled, it can't be selected and its action can't be invoked.
</description>
</method>
<method name="set_item_icon">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="icon" type="Texture2D" />
<description>
Replaces the [Texture2D] icon of the item at the given [code]index[/code].
</description>
</method>
<method name="set_item_id">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="id" type="int" />
<description>
Sets the [code]id[/code] of the item at the given [code]index[/code].
The [code]id[/code] is used in [signal id_pressed] and [signal id_focused] signals.
</description>
</method>
<method name="set_item_language">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="language" type="String" />
<description>
Sets language code of item's text used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
</description>
</method>
<method name="set_item_metadata">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="metadata" type="Variant" />
<description>
Sets the metadata of an item, which may be of any type. You can later get it with [method get_item_metadata], which provides a simple way of assigning context data to items.
</description>
</method>
<method name="set_item_multistate">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="state" type="int" />
<description>
Sets the state of a multistate item. See [method add_multistate_item] for details.
</description>
</method>
<method name="set_item_opentype_feature">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="tag" type="String" />
<argument index="2" name="value" type="int" />
<description>
Sets OpenType feature [code]tag[/code] for the item's text. More info: [url=https://docs.microsoft.com/en-us/typography/opentype/spec/featuretags]OpenType feature tags[/url].
</description>
</method>
<method name="set_item_shortcut">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="shortcut" type="Shortcut" />
<argument index="2" name="global" type="bool" default="false" />
<description>
Sets a [Shortcut] for the item at the given [code]index[/code].
</description>
</method>
<method name="set_item_shortcut_disabled">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="disabled" type="bool" />
<description>
Disables the [Shortcut] of the item at the given [code]index[/code].
</description>
</method>
<method name="set_item_submenu">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="submenu" type="String" />
<description>
Sets the submenu of the item at the given [code]index[/code]. The submenu is the name of a child [PopupMenu] node that would be shown when the item is clicked.
</description>
</method>
<method name="set_item_text">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="text" type="String" />
<description>
Sets the text of the item at the given [code]index[/code].
</description>
</method>
<method name="set_item_text_direction">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="direction" type="int" enum="Control.TextDirection" />
<description>
Sets item's text base writing direction.
</description>
</method>
<method name="set_item_tooltip">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="tooltip" type="String" />
<description>
Sets the [String] tooltip of the item at the given [code]index[/code].
</description>
</method>
<method name="toggle_item_checked">
<return type="void" />
<argument index="0" name="index" type="int" />
<description>
Toggles the check state of the item at the given [code]index[/code].
</description>
</method>
<method name="toggle_item_multistate">
<return type="void" />
<argument index="0" name="index" type="int" />
<description>
Cycle to the next state of a multistate item. See [method add_multistate_item] for details.
</description>
</method>
</methods>
<members>
<member name="allow_search" type="bool" setter="set_allow_search" getter="get_allow_search" default="true">
If [code]true[/code], allows navigating [PopupMenu] with letter keys.
</member>
<member name="hide_on_checkable_item_selection" type="bool" setter="set_hide_on_checkable_item_selection" getter="is_hide_on_checkable_item_selection" default="true">
If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected.
</member>
<member name="hide_on_item_selection" type="bool" setter="set_hide_on_item_selection" getter="is_hide_on_item_selection" default="true">
If [code]true[/code], hides the [PopupMenu] when an item is selected.
</member>
<member name="hide_on_state_item_selection" type="bool" setter="set_hide_on_state_item_selection" getter="is_hide_on_state_item_selection" default="false">
If [code]true[/code], hides the [PopupMenu] when a state item is selected.
</member>
<member name="item_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
The number of items currently in the list.
</member>
<member name="submenu_popup_delay" type="float" setter="set_submenu_popup_delay" getter="get_submenu_popup_delay" default="0.3">
Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item.
</member>
</members>
<signals>
<signal name="id_focused">
<argument index="0" name="id" type="int" />
<description>
Emitted when user navigated to an item of some [code]id[/code] using [code]ui_up[/code] or [code]ui_down[/code] action.
</description>
</signal>
<signal name="id_pressed">
<argument index="0" name="id" type="int" />
<description>
Emitted when an item of some [code]id[/code] is pressed or its accelerator is activated.
</description>
</signal>
<signal name="index_pressed">
<argument index="0" name="index" type="int" />
<description>
Emitted when an item of some [code]index[/code] is pressed or its accelerator is activated.
</description>
</signal>
</signals>
<theme_items>
<theme_item name="font_accelerator_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 0.8)">
The text [Color] used for shortcuts and accelerators that show next to the menu item name when defined. See [method get_item_accelerator] for more info on accelerators.
</theme_item>
<theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
The default text [Color] for menu items' names.
</theme_item>
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.4, 0.4, 0.4, 0.8)">
[Color] used for disabled menu items' text.
</theme_item>
<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
[Color] used for the hovered text.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the menu item.
</theme_item>
<theme_item name="font_separator_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
[Color] used for labeled separators' text. See [method add_separator].
</theme_item>
<theme_item name="hseparation" data_type="constant" type="int" default="4">
The horizontal space between the item's name and the shortcut text/submenu arrow.
</theme_item>
<theme_item name="item_end_padding" data_type="constant" type="int" default="2">
</theme_item>
<theme_item name="item_start_padding" data_type="constant" type="int" default="2">
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
The size of the item text outline.
</theme_item>
<theme_item name="vseparation" data_type="constant" type="int" default="4">
The vertical space between each menu item.
</theme_item>
<theme_item name="font" data_type="font" type="Font">
[Font] used for the menu items.
</theme_item>
<theme_item name="font_size" data_type="font_size" type="int">
Font size of the menu items.
</theme_item>
<theme_item name="checked" data_type="icon" type="Texture2D">
[Texture2D] icon for the checked checkbox items.
</theme_item>
<theme_item name="radio_checked" data_type="icon" type="Texture2D">
[Texture2D] icon for the checked radio button items.
</theme_item>
<theme_item name="radio_unchecked" data_type="icon" type="Texture2D">
[Texture2D] icon for the unchecked radio button items.
</theme_item>
<theme_item name="submenu" data_type="icon" type="Texture2D">
[Texture2D] icon for the submenu arrow (for left-to-right layouts).
</theme_item>
<theme_item name="submenu_mirrored" data_type="icon" type="Texture2D">
[Texture2D] icon for the submenu arrow (for right-to-left layouts).
</theme_item>
<theme_item name="unchecked" data_type="icon" type="Texture2D">
[Texture2D] icon for the unchecked checkbox items.
</theme_item>
<theme_item name="hover" data_type="style" type="StyleBox">
[StyleBox] displayed when the [PopupMenu] item is hovered.
</theme_item>
<theme_item name="labeled_separator_left" data_type="style" type="StyleBox">
[StyleBox] for the left side of labeled separator. See [method add_separator].
</theme_item>
<theme_item name="labeled_separator_right" data_type="style" type="StyleBox">
[StyleBox] for the right side of labeled separator. See [method add_separator].
</theme_item>
<theme_item name="panel" data_type="style" type="StyleBox">
Default [StyleBox] of the [PopupMenu] items.
</theme_item>
<theme_item name="panel_disabled" data_type="style" type="StyleBox">
[StyleBox] used when the [PopupMenu] item is disabled.
</theme_item>
<theme_item name="separator" data_type="style" type="StyleBox">
[StyleBox] used for the separators. See [method add_separator].
</theme_item>
</theme_items>
</class>