..
default_theme
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
animation.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
animation.h
Add clamp and wrap loop modes for animation tracks.
2017-01-09 00:41:16 -03:00
audio_stream_resampled.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
audio_stream_resampled.h
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
audio_stream_sample.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
audio_stream_sample.h
wav file importing!
2017-02-02 22:51:58 -03:00
baked_light.cpp
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
baked_light.h
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
bit_mask.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
bit_mask.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
bounds.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
bounds.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
box_shape.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
box_shape.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
canvas.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
canvas.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
capsule_shape_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
capsule_shape_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
capsule_shape.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
capsule_shape.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
circle_shape_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
circle_shape_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
color_ramp.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
color_ramp.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
concave_polygon_shape_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
concave_polygon_shape_2d.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
concave_polygon_shape.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
concave_polygon_shape.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
convex_polygon_shape_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
convex_polygon_shape_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
convex_polygon_shape.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
convex_polygon_shape.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
curve.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
curve.h
Type renames:
2017-01-11 00:52:51 -03:00
dynamic_font_stb.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
dynamic_font_stb.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
dynamic_font.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
dynamic_font.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
environment.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
environment.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
font.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
font.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
gibberish_stream.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
gibberish_stream.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
material.cpp
a ton of bug fixes to the renderer
2017-02-16 08:55:43 -03:00
material.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
mesh_data_tool.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
mesh_data_tool.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
mesh_library.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
mesh_library.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
mesh.cpp
Many fixes to make exported scenes work better, still buggy.
2017-02-15 08:34:02 -03:00
mesh.h
Unify naming of blendshape / morphtarget into just "Blend Shape"
2017-01-12 08:34:00 -03:00
mikktspace.c
Icons for many new types of nodes
2014-10-03 10:33:23 -03:00
mikktspace.h
Icons for many new types of nodes
2014-10-03 10:33:23 -03:00
multimesh.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
multimesh.h
Type renames:
2017-01-11 00:52:51 -03:00
packed_scene.cpp
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
packed_scene.h
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
plane_shape.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
plane_shape.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
polygon_path_finder.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
polygon_path_finder.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
ray_shape.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
ray_shape.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
rectangle_shape_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
rectangle_shape_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
room.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
room.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
scene_format_text.cpp
Merge pull request #7002 from RandomShaper/vcs-friendliness
2017-01-25 14:52:40 -03:00
scene_format_text.h
Style: Fix whole-line commented code
2017-01-14 14:52:23 +01:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
segment_shape_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
segment_shape_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
shader_graph.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
shader_graph.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
shader.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
shader.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
shape_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
shape_2d.h
Type renames:
2017-01-11 00:52:51 -03:00
shape_line_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
shape_line_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
shape.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
shape.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
sky_box.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
sky_box.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
space_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
space_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
sphere_shape.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
sphere_shape.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
stb_truetype.h
remove trailing whitespace
2016-05-21 15:29:25 +02:00
style_box.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
style_box.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
surface_tool.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
surface_tool.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
texture.cpp
a ton of bug fixes to the renderer
2017-02-16 08:55:43 -03:00
texture.h
Many fixes to make exported scenes work better, still buggy.
2017-02-15 08:34:02 -03:00
theme.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
theme.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
tile_set.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
tile_set.h
Merge pull request #6519 from RandomShaper/enhance-tileset
2017-01-14 16:52:16 -03:00
video_stream.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
video_stream.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
world_2d.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
world_2d.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
world.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
world.h
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00