..
a_star.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
a_star.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
audio_frame.cpp
audio_frame.h
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
bsp_tree.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
bsp_tree.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
camera_matrix.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
camera_matrix.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
face3.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
face3.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
geometry.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
geometry.h
Many fixes to make exported scenes work better, still buggy.
2017-02-15 08:34:02 -03:00
math_2d.cpp
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
math_2d.h
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
math_defs.h
math_funcs.cpp
Merge pull request #7528 from tagcup/real_t_float_fixes
2017-01-20 19:24:49 -03:00
math_funcs.h
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
matrix3.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
matrix3.h
octree.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
pcg.cpp
pcg.h
plane.cpp
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
plane.h
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
quat.cpp
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
quat.h
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
quick_hull.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
quick_hull.h
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
rect3.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
rect3.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
SCsub
transform.cpp
transform.h
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
triangle_mesh.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
triangle_mesh.h
triangulate.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
triangulate.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
triangulator.cpp
triangulator.h
vector3.cpp
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
vector3.h
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00